Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 05:30 PM |
| It keeps asserting itself as an object, not a string. |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 05:33 PM |
| AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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Hydrogyn
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| Joined: 23 Nov 2016 |
| Total Posts: 131 |
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| 01 Sep 2017 05:44 PM |
[ For Textlabels, and all of that stuff ]
** Except for the in-game chat.
Make the string go through a Trello API, then filter it into a ChatFilter.
Even better do it separate instead of a 2 in 1 thing. |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 05:48 PM |
| Excuse me? Are you sure that's the only way? |
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Hydrogyn
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| Joined: 23 Nov 2016 |
| Total Posts: 131 |
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| 01 Sep 2017 05:54 PM |
I dunno
There may be other ways to do it. |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 01 Sep 2017 06:01 PM |
| http://wiki.roblox.com/index.php?title=API:Class/TextService/FilterStringAsync |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 07:03 PM |
Here's the pate bin ID to my code: p [fi ve] E L W [on e] T p
Also, excuse my spacing; I had to because of the filter (the irony!). And the text inside the brackets should be converted into the obvious numbers. |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 07:09 PM |
| somebody fix meh br0ken script!!!! |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 07:16 PM |
| I'll put you in the special thanks credits of my game if you do. Trust me, it has good design, nice gameplay, fun stuff, and large potential. |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 07:23 PM |
| I will give you cookies forever if you help me. |
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| 01 Sep 2017 07:26 PM |
What is the exact output? What exactly does it do? It should work the way you have it. Although, I know its predecessor did not work in LocalScripts. I do not know about this though, the wiki doesn't say it can't, so whatever.
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 07:30 PM |
| Players . Fireoria . PlayerGui . StartGui . Frame . Baby Frame . Name Frame . Text Box . Local Script:[ni ne]: bad argument #### #### ## ###### (string expected, got Object) |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 07:31 PM |
| Players . Fireoria . PlayerGui . StartGui . Frame . Baby Frame . Name Frame . TextBox . LocalScript : [ni ne] : bad argument number [th ree] to 'Text' (string expected, got Object) |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 01 Sep 2017 07:57 PM |
| AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA |
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Fireoria
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| Joined: 02 Nov 2014 |
| Total Posts: 8142 |
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| 02 Sep 2017 09:43 AM |
print(game:GetService("TextService"):FilterStringAsync("hello my name is bob", 29814376):GetNonChatStringForUserAsync(29814376))
(or use GetChatForUserAsync if it's for a chat system) |
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