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| 30 Aug 2017 09:06 PM |
i am working on a climbing game, and I am struggling to figure out how to make it "infinite". Basically I have these models named 1 - 10 and I am wondering how I can make it so that when someone finishes a segment, it generates a new one above them.
If anyone can help, I thank you in advance!
-Some |
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| 30 Aug 2017 09:08 PM |
This sounds awfully familiar. :thinking:
You can use the Y axis of the player and generate 3 - 5 chunks above and below them and use fog to cover this while rendering a new chunk above or below (and deleting the old one) depending on how far up or below they are.
uwu |
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| 31 Aug 2017 08:29 AM |
thank you!
Anyone else have other methods??
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| 31 Aug 2017 08:32 AM |
Not really, that's literally how procedural generation works. You need to load them in, right? So load them in when someone gets higher.
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| 31 Aug 2017 07:19 PM |
| tHANK you both, I will be trying to figure it out (new to this kind of scripting) |
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| 31 Aug 2017 09:29 PM |
Do you have any specific code bits that I may use for the gen
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| 31 Aug 2017 10:00 PM |
Look up some youtube videos on it or google it and read about it, if you're new to coding though it might be a bit complex for you.
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