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Re: FE working in studio but not in-game

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alliancer is not online. alliancer
Joined: 18 Mar 2013
Total Posts: 1016
27 Aug 2017 10:31 PM
this script is inside of a part that is being cloned into the Workspace. There is no error or "test0202" in the output. The same occurs when the part is moved into Workspace (parent changed) instead of being cloned

The code works in studio (locally) but not in-game

script.Parent.MouseClick:connect(function(clicker)
print("test0202")
end)
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
27 Aug 2017 10:32 PM
Stop multi posting this when your other post is on the front page of this forum. Someone answered you're question already.


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gohan31865 is not online. gohan31865
Joined: 30 Jan 2011
Total Posts: 895
27 Aug 2017 10:33 PM
your*
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spinywind is not online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
27 Aug 2017 10:36 PM
this is a kids game engine, grammar really isn't important here


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gohan31865 is not online. gohan31865
Joined: 30 Jan 2011
Total Posts: 895
27 Aug 2017 10:42 PM
kid's*
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JavaCoded is not online. JavaCoded
Joined: 31 Aug 2014
Total Posts: 31
27 Aug 2017 10:54 PM
You have the wrong idea OP.

Testing in studio will always have filtering disabled, no matter what. The only times filtering will be enabled is when you're actually in-game or you start a local server and client. So if you're testing your code, always test on a local server or on an actual Roblox server (i.e. When you play from your game's page.)

Anyways, you need to elaborate more on what you're trying to do. Are you trying to send the print message to a client? Are you trying to get the client that clicked said object? Is the object even clickable and have a function that will run when it's clicked?


Let me hit that Yeet
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