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| 24 Aug 2017 01:38 PM |
| I want to make a button for server hopping, but I want to send some Information(like values) to the server the player joins. Is this possible and if yes is there a Wiki about this? |
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| 24 Aug 2017 01:42 PM |
This might be useful to ya,DataStoreServices:
http://wiki.roblox.com/index.php?title=Data_store |
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| 24 Aug 2017 01:47 PM |
Datastores are stored per game, this means that data will transfer between places inside the same game universe. But it won't, however, travel between different games. The link, that the user above me sent, should help explain this in more detail.
~MightyDantheman~ |
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| 24 Aug 2017 01:49 PM |
| oh between different games? I think you need ############ but im not sure... You can probably find more information here: ############################################################ |
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| 24 Aug 2017 01:50 PM |
| http://wiki.roblox.com/ index(.) php? title= Sending_ ###### _requests without brackets or spaces.. if it even works... this # system needs to be fixed.. |
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RuizuKun
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| Joined: 20 Jan 2016 |
| Total Posts: 1133 |
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| 24 Aug 2017 01:55 PM |
Teleport Service
http://wiki.roblox.com/index.php?title=API:Class/TeleportService
This is Reality, NOT a Dream. |
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| 24 Aug 2017 02:14 PM |
@RuizuKun not what OP wanted
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| 24 Aug 2017 02:43 PM |
| Thanks, but I'm not sure if that is what I was searching for. I know it would be possible with DataStore but isn't there another way how different places or servers communicate together. For example, it's possible to ask if there is a friend in another server. |
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Ajastra
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| Joined: 01 Aug 2017 |
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| 24 Aug 2017 02:45 PM |
DataStores will only work within the same game. If you'd like to share data between games, you could use aychttpService (filter, aych = H).
As for checking if friends are in another server, that can be done through TeleportService:GetPlayerPlaceInstanceAsync(), but that's not applicable to sharing data, obviously.
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| 24 Aug 2017 07:17 PM |
| You can simply get a list of friends that a certain player has and check which game they're in. You can also use the # t t p Service for many different things. ~MightyDantheman~ |
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| 25 Aug 2017 11:21 AM |
| So let's say there is a starting place and you can teleport you to a an other place, but this place has to say like "waiting for players" only then you get teleported. Is there a way to do that? |
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| 25 Aug 2017 11:45 AM |
This is how it works, a GAME owns Places. For example think of a game as a game and places are levels. The memory of the places are stored in the game, here is the flow chart.
GAME \/ PLACE PLACE PLACE |
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| 25 Aug 2017 11:53 AM |
you understand me wrong .-.
Let's say I have a starting place and many other places with minigames, but a player shouldn't get in a place with a minigame, that already started. So I need a way to say the game that this place isn't possible now.
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