Ajastra
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| Joined: 01 Aug 2017 |
| Total Posts: 1461 |
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| 17 Aug 2017 07:29 AM |
I saw a user on Reddit post that it will make some requests for (H)ttpService / DataStoreService fail at random. If true, this would be useful because you can make sure you're handling erroneous requests properly.
Not sure if I'm late on this, I know there were threads about it last night but nobody seemed to know what it did.
Is anyone able to confirm that this is what it will do?
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Ajastra
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| Joined: 01 Aug 2017 |
| Total Posts: 1461 |
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| 17 Aug 2017 07:32 AM |
*Update on what Diabolical Mode does
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vsnry
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| Joined: 03 Feb 2012 |
| Total Posts: 2143 |
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Ajastra
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| Joined: 01 Aug 2017 |
| Total Posts: 1461 |
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| 17 Aug 2017 07:39 AM |
Well, what if for example, a DataStore:GetAsync() request doesn't work because of some issue with DataStores. The server thinks the player had no data unless they properly validate that the request was successful.
Maybe when the game goes to save the user's data, it'll be wiping their data by saving stats when it couldn't be loaded.
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| 20 Aug 2017 09:42 PM |
| i think all the data wipe with case clicker may have been caused by this, |
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Ezuras
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| Joined: 07 Nov 2012 |
| Total Posts: 8768 |
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| 20 Aug 2017 09:45 PM |
| The data loss with Case Clickers had nothing to do with Diabolical mode, but yes, Diabolical mode generates ########### and DataStoreService errors. Are you an Event, because I feel a Connection. haha get it |
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