iHypered
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| Joined: 09 Nov 2010 |
| Total Posts: 2751 |
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| 20 Aug 2017 03:39 PM |
im adding audio to some places, for example countdown. like im using smash bros 3 2 1 go sound with the text saying 3 2 1 go, and its completely synced with my pc, but will it always be synced? it is in the same script that changes the text that plays the audio
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hokyboy
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| Joined: 31 Jan 2014 |
| Total Posts: 115 |
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| 20 Aug 2017 03:42 PM |
use a this game.Players.PlayerAdded:connect(function(player) here your first script wait() here your second script end this will work i think |
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Zued
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| Joined: 18 May 2015 |
| Total Posts: 506 |
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| 20 Aug 2017 03:43 PM |
If you preload the sounds you should be fine. unless the audio has a 1 second delay before it plays the countdown.
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iHypered
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| Joined: 09 Nov 2010 |
| Total Posts: 2751 |
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| 20 Aug 2017 03:44 PM |
@hokey, im playing the sound within the main game script
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Ajastra
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| Joined: 01 Aug 2017 |
| Total Posts: 1461 |
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| 20 Aug 2017 03:46 PM |
Yeah, you're going to want to preload the sounds.
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iHypered
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| Joined: 09 Nov 2010 |
| Total Posts: 2751 |
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| 20 Aug 2017 03:47 PM |
can i preload in a local script in like startgui and then play the audio in main game script, or does preload have to take place in the same script?
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