Kasumo
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| Joined: 22 Mar 2013 |
| Total Posts: 2467 |
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| 15 Aug 2017 12:06 AM |
| I have a fireball script that is supposed to grow and take damage when touched. However, it only takes damage if you initially touch it but not while it's growing in size. This is basically how the script is setup: part.Touched:connect(function(hit) hum = hit.Parent:findFirstChild("Humanoid") if hum then hum.Health = hum.Health - 50 end for = #### ## ######### # ######### # Vector3.new(1,1,1) wait(.1) end end) I tried putting the "if hum then" part inside of the for loop, and that didn't work either. |
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