generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Game Design
Home Search
 

Re: Unity Assets to Roblox

Previous Thread :: Next Thread 
Zawie is not online. Zawie
Joined: 04 Jul 2010
Total Posts: 6338
13 Aug 2017 02:41 AM
Is it possible to import unity assets to ROBLOX?
Report Abuse
Zawie is not online. Zawie
Joined: 04 Jul 2010
Total Posts: 6338
13 Aug 2017 02:42 AM
Ik it wouldn't be simple but is it feasible? Bc I've been looking around hopelessly.

I just want to import a unity tree into roblox
Report Abuse
JuanCema is not online. JuanCema
Joined: 30 Jan 2016
Total Posts: 23
13 Aug 2017 02:54 AM
It's possible, but I'm not sure how. And it can't be a complexed tree. Search up "How to import obj files into ROBLOX" and you'll find some tutorials.


-JuanCema (Scripter)
Report Abuse
HexagonCode is not online. HexagonCode
Joined: 09 Dec 2015
Total Posts: 1216
13 Aug 2017 02:55 AM
Maybe you could import it to blender first and then import it to roblox studio as fbx file
Report Abuse
CrixusOdalisManiatus is online. CrixusOdalisManiatus
Joined: 16 Jun 2011
Total Posts: 5987
13 Aug 2017 04:21 AM
Open 3d model into Blender or another program that allows for exporting as .FBX, then check the triangle count, if it's above 5000 attempt to cut the mesh down (Edit Mode (press Tab), press Z, press CTRL and drag w/ mouse, press ctrl+V > select by Vertices > Seperate) Then press Z to return to normal appearance, TAB to exit edit mode, now you have 2 meshes, split it up how ever much you need. You can only upload a 5000 triangle limit per mesh you upload into roblox. Next, File > Export > as .FBX Open roblox studio, Advanced Objects > MeshPart Click 'MeshId', select the .FBX file, keep normal size(dont size down if its large). If you cut the mesh then dont descale, keep location data, the meshes ################# ##### ontop of together where they should be and it'll be as if they were never seperated.
Report Abuse
CrixusOdalisManiatus is online. CrixusOdalisManiatus
Joined: 16 Jun 2011
Total Posts: 5987
13 Aug 2017 04:22 AM
Open 3d model into Blender or another program that allows for exporting as .FBX, then check the triangle count, if it's above 5000 attempt to cut the mesh down (Edit Mode (press Tab), press Z, press CTRL and drag w/ mouse, press ctrl+V > select by Vertices > Seperate) Then press Z to return to normal appearance, TAB to exit edit mode, now you have 2 meshes, split it up how ever much you need. You can only upload a 5000 triangle limit per mesh you upload into roblox. Next, File > Export > as .FBX Open roblox studio, Advanced Objects > MeshPart Click 'MeshId', select the .FBX file, keep normal size(dont size down if its large). If you cut the mesh then dont descale, keep location data, the meshes ################# ##### together where they should be and it'll be as if they were never seperated.
Report Abuse
Zawie is not online. Zawie
Joined: 04 Jul 2010
Total Posts: 6338
13 Aug 2017 10:33 AM
It's a prefab so idk how to upload it to blender
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Game Design
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image