Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 13 Aug 2017 02:41 AM |
| Is it possible to import unity assets to ROBLOX? |
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 13 Aug 2017 02:42 AM |
Ik it wouldn't be simple but is it feasible? Bc I've been looking around hopelessly.
I just want to import a unity tree into roblox |
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JuanCema
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| Joined: 30 Jan 2016 |
| Total Posts: 23 |
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| 13 Aug 2017 02:54 AM |
It's possible, but I'm not sure how. And it can't be a complexed tree. Search up "How to import obj files into ROBLOX" and you'll find some tutorials.
-JuanCema (Scripter) |
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| 13 Aug 2017 02:55 AM |
| Maybe you could import it to blender first and then import it to roblox studio as fbx file |
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| 13 Aug 2017 04:21 AM |
| Open 3d model into Blender or another program that allows for exporting as .FBX, then check the triangle count, if it's above 5000 attempt to cut the mesh down (Edit Mode (press Tab), press Z, press CTRL and drag w/ mouse, press ctrl+V > select by Vertices > Seperate) Then press Z to return to normal appearance, TAB to exit edit mode, now you have 2 meshes, split it up how ever much you need. You can only upload a 5000 triangle limit per mesh you upload into roblox. Next, File > Export > as .FBX Open roblox studio, Advanced Objects > MeshPart Click 'MeshId', select the .FBX file, keep normal size(dont size down if its large). If you cut the mesh then dont descale, keep location data, the meshes ################# ##### ontop of together where they should be and it'll be as if they were never seperated. |
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| 13 Aug 2017 04:22 AM |
| Open 3d model into Blender or another program that allows for exporting as .FBX, then check the triangle count, if it's above 5000 attempt to cut the mesh down (Edit Mode (press Tab), press Z, press CTRL and drag w/ mouse, press ctrl+V > select by Vertices > Seperate) Then press Z to return to normal appearance, TAB to exit edit mode, now you have 2 meshes, split it up how ever much you need. You can only upload a 5000 triangle limit per mesh you upload into roblox. Next, File > Export > as .FBX Open roblox studio, Advanced Objects > MeshPart Click 'MeshId', select the .FBX file, keep normal size(dont size down if its large). If you cut the mesh then dont descale, keep location data, the meshes ################# ##### together where they should be and it'll be as if they were never seperated. |
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 13 Aug 2017 10:33 AM |
| It's a prefab so idk how to upload it to blender |
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