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Re: Filtering Enabled in a nutshell?

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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
13 Aug 2017 12:27 AM
So basically thanks to the new update pushing for Filtering Enabled games, I'm guessing Filtering Enabled just makes it so Localscripts break when they try to edit baseparts in the workspace, or am I missing something bigger here? Will my GUI's still work?
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Moribash is not online. Moribash
Joined: 28 Mar 2013
Total Posts: 191
13 Aug 2017 12:30 AM
any localscripts that aren't FE-friendly will break
if your GUI's aren't local then your good

but the new update for FE games will only effect accounts under 13, so that basically means a better community for all non-FE games
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Sur4y is online. Sur4y
Joined: 05 Jul 2013
Total Posts: 5669
13 Aug 2017 12:31 AM
they won't break but the parts(or basically pretty much anything in the workspace) will change only for the localplayer if you change stuff on the workspace using a localscript


ᕕ( ᐛ )ᕗ / @Sur0100y / Every good thing has an ending. [RT]
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
13 Aug 2017 12:33 AM
Lots of things can break, regular Scripts are included.


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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
13 Aug 2017 12:38 AM
So after doing a dry testing of my place with Experimental Mode off, one of my scripts (A superball script) failed to take aim and just shot straight at the floor. So I'm guessing its basically any event that calls upon a property of the server without a remote function that will cause it to break, essentially.
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francaiscanada10 is online. francaiscanada10
Joined: 05 Feb 2013
Total Posts: 135
13 Aug 2017 12:39 AM
uh what filtering enabled has always been the same the server is the game a client is you (player) any changes made by the client ############## that change the server (like workspace) the server will not accept this change and only you will be able to see the changes you made
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
13 Aug 2017 12:42 AM
It prevents the client from doing things to the server without your permission, and it prevents the server from doing a few select things like accessing PlayerGui and running in PlayerGui and running in Tools. Anyhow.


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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
13 Aug 2017 12:43 AM
@Moribash
You do realize that because of that not a single Experimental game will get to front page since nobody can even search for it right? You know how much that will desaturate the amount of games not already dominated by the front-page games we have right?
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codironblade is not online. codironblade
Joined: 12 Nov 2014
Total Posts: 91
13 Aug 2017 12:46 AM
No. You are too specific OP. All there is to filtering is things that clients do are *filtered* so the server (other players) do not see it. So you have to actually network information.
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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
13 Aug 2017 12:47 AM
@codironblade
So basically anytime I have a script in my game want to execute a function or change a property it has to be through a remote function, right?
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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
13 Aug 2017 12:49 AM
Only if the server need to know something.
Look, if you are just learning the client-server model, nobody will suffer if kids can't play your game. :/


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codironblade is not online. codironblade
Joined: 12 Nov 2014
Total Posts: 91
13 Aug 2017 12:53 AM
The point isn't that clients are prevented from changing things but that the changes do not show up anywhere else.

Like when you inspect element a web page, you don't change the actual page.
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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
13 Aug 2017 12:56 AM
So how do I make changes to the server instead of the client through a script?
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
13 Aug 2017 01:13 AM
"So how do I make changes to the server instead of the client through a script?"

By not using a local script.
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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
13 Aug 2017 01:17 AM
Yeah but even in serverside scripts some functions wont work, Heck even a simple superball script doesnt aim properly in Filtering Enabled!
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
13 Aug 2017 01:24 AM
FE doesn't change how anything but client replication works.

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firemomo45 is not online. firemomo45
Joined: 02 Oct 2010
Total Posts: 381
13 Aug 2017 01:28 AM
Hey guys! I just realized! Good news! With filtering Enabled on, all your plug-ins are probably going to break if they made any scripts ingame! Hooray! No more cutscene creator!
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