matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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| 05 Aug 2017 01:24 PM |
Four bases, which are all different settings such as: A desert/canyon-type base A winter/arctic-type base A grassland/forest-type base A swampy-type base
and have all four of those bases open, raiding clans can choose which ones to raid and they must be defended. This way, raiding the same base over and over doesn't get boring and there is always something new unless raiders enjoy one base more than the rest.
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| 05 Aug 2017 01:25 PM |
| what if two clans raid different bases |
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STlFF
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| Joined: 04 Aug 2012 |
| Total Posts: 1449 |
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| 05 Aug 2017 01:26 PM |
sounds great to me, more fun in the end
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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| 05 Aug 2017 01:28 PM |
then that's perfect, melt. That can boost activity in the clan, raising expectations for the clan to have enough activity to defend two bases at once or maybe even four.
If the base can not be defended then the raiders will have to sit there until the other raid is over or they can claim an auto win for all I care. For lower member base clans with small activity, I'd do at least only 2-3 bases open but once the clan starts to grow I'd open all four bases. This makes the clan a raidable clan and you don't have to look for another target if the clan is being raided because you can just raid the other bases.
Also, if you're thinking of roleplay, it works great because during wars you can set up big role play stories about the raids on them like Edeltia vs VAK. |
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| 05 Aug 2017 01:33 PM |
it doesn't sound like such a bad idea now that you explain it
would you build the bases yourself or hire someone? |
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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| 05 Aug 2017 01:36 PM |
I'm actually building the bases myself, they're small-scale and not too complicated to make the raiding enjoyable and production faster.
I've currently built the snow base but I need to re-work it to make it fit better for the idea. I'm making the swampy-type base as of now.
https://www.roblox.com/games/954469539/ |
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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| 05 Aug 2017 01:40 PM |
| bumperino to shareino idearino |
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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| 05 Aug 2017 02:28 PM |
That sounds like an awesome idea, but how will people be able to tell what base is under attack? Will they have key names?
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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| 05 Aug 2017 02:32 PM |
@crook
That's something I'd have to work on. I suppose the only way would for the raiding side to PM/DM officers in the defending side to know. Or you can look at the group place number of players online.
If I manage to get help from someone, I can make it to where alerts occur in the groups discord when one base reaches the raider limit. |
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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eeoa
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| Joined: 26 Jul 2011 |
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| 05 Aug 2017 02:59 PM |
Sounds like alot of development
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| 05 Aug 2017 03:03 PM |
| Did you make the group yet? I would definitely join |
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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| 05 Aug 2017 03:05 PM |
@eeoa
Not really if the bases are small-scale, not too large but I see what you're saying.
@melt
I've already made a group long ago, I'm establishing this idea before I published it as a thread. You can go ahead and join but as eeoa said the development will take a while, who knows.
I decided to take this to the public so others can take this idea and implement it into their own clans. |
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UncleAli
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| Joined: 10 Jun 2010 |
| Total Posts: 3412 |
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| 05 Aug 2017 03:11 PM |
apart from the absolute garbage examples, this is a very basic idea and has been done before (legal/slaughterhouse)
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a_fox
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| Joined: 09 Aug 2012 |
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matem
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| Joined: 28 Jun 2009 |
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matem
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| Joined: 28 Jun 2009 |
| Total Posts: 1617 |
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