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| 02 Aug 2017 10:10 PM |
I have a really long script I've been working on, (not really) and Everytime I test My game the block including Bodyposition, dosent follow the correct path I give it. The script:
local bodyposition = script.Parent.MovingPart.BodyPosition local p1 = script.Parent.Point1 local p2 = script.Parent.Point2 local p3 = script.Parent.Point3 local p4 = script.Parent.Point4 local p5 = script.Parent.Point5 local p6 = script.Parent.Point6 lo##########c####################local p8 = script.Parent.Point8 local p9 = script.Parent.Point9 local p10 = script.Parent.Point10 local p11 = sc##################################c#####################local p13 = script.Parent.Point13 local p14 = script.Parent.Point14 local p15 = script.Parent.Point15 local p16 = script.Parent.Point16 local p17 = script.Parent.Point17 local p18 = script.Parent.Point18 local p19 = script.Parent.Point19 local p20 = script.Parent.Point20 local p21 = script.Parent.Point21 local p22 = script.Parent.Point22 local p23 = script.Parent.Point23 local p24 = script.Parent.Point24 local p25 = script.Parent.Point25 local p26 = script.Parent.Point26 local p27 = script.Parent.Point27 local p28 = script.Parent.Point28 local p29 = script.Parent.Point29 local p30 = script.Parent.Point30 local p31 = script.Parent.Point31 local p32 = script.Parent.Point32 local p33 = script.Parent.Point33 local p34 = script.Parent.Point34 local p35 = script.Parent.Point35 local p36 = script.Parent.Point36 local p37 = script.Parent.Point37 local p38 = script.Parent.Point38 local p39 = script.Parent.Point39 local p40 = script.Parent.Point40 local p41 = script.Parent.Point41 local p42 = script.Parent.Point42 local p43 = script.Parent.Point43 local p44 = script.Parent.Point44 local p45 = script.Parent.Point45 local p46 = script.Parent.Point46 local p47 = script.Parent.Point47 local p48 = script.Parent.Point48 local p49 = script.Parent.Point49
bo##################### #1########### while true do wait(5) bodyposition.Position = p1.Position wait(5) bodyposition.Position = p2.Position wait(5) bodyposition.Position = p3.Position wait(5) bodyposition.Position = p4.Position wait(5) bodyposition.Position = p5.Position wait(5) bodyposition.Position = p6.Position wait(5) bodyposition.Position = p7.Position wait(5) bodyposition.Position = p8.Position wait(5) bodyposition.Position = p9.Position wait(5) bodyposition.Position = p10.Position wait(5) bodyposition.Position = p11.Position wait(5) bodyposition.Position = p12.Position wait(5) bodyposition.Position = p13.Position wait(5) bodyposition.Position = p14.Position wait(5) bodyposition.Position = p15.Position wait(5) bodyposition.Position = p16.Position wait(5) bodyposition.Position = p17.Position wait(5) bodyposition.Position = p18.Position wait(5) bodyposition.Position = p19.Position wait(5) bodyposition.Position = p20.Position wait(5) bodyposition.Position = p21.Position wait(5) bodyposition.Position = p22.Position wait(5) bodyposition.Position = p23.Position wait(5) bodyposition.Position = p24.Position wait(5) bodyposition.Position = p25.Position wait(5) bodyposition.Position = p26.Position wait(5) bodyposition.Position = p27.Position wait(5) bodyposition.Position = p28.Position wait(5) bodyposition.Position = p29.Position wait(5) bodyposition.Position = p30.Position wait(5) bodyposition.Position = p31.Position wait(5) bodyposition.Position = p32.Position wait(5) bodyposition.Position = p33.Position wait(5) bodyposition.Position = p34.Position wait(5) bodyposition.Position = p35.Position wait(5) bodyposition.Position = p37.Position wait(5) bodyposition.Position = p38.Position wait(5) bodyposition.Position = p39.Position wait(5) bodyposition.Position = p40.Position wait(5) bodyposition.Position = p41.Position wait(5) bodyposition.Position = p42.Position wait(5) bodyposition.Position = p43.Position wait(5) bodyposition.Position = p44.Position wait(5) bodyposition.Position = p45.Position wait(5) bodyposition.Position = p46.Position wait(5) bodyposition.Position = p47.Position wait(5) bodyposition.Position = p48.Position wait(5) bodyposition.Position = p49.Position wait(5) bodyposition.Position = p1.Position end |
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| 02 Aug 2017 10:38 PM |
Dang, dude..
local bp = script.Parent.MovingPart.BodyPosition local i = 1 while true do bp.Position = script.Parent["Point"..i].Position if i > 48 then i = 1 else i = i+1 end wait(5) end
This waits five seconds between each of the 49 parts.. is that what you intended? |
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| 03 Aug 2017 11:38 AM |
Nevermind, still broken: https://youtu.be/24SOSljNH60
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