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| 31 Jul 2017 02:08 PM |
in the past i've been able to make the camera's point of view switch from the user's head to another object which can be helpful but i'm going to try something better
so far i have a system where a user's cframe (both position and rotation) are locked at a position parallel to an NPC but to make my project polished i'll have to do a lot of camerawork
i intend to do each of the following at some point in my system:
- stop the user from being able to modify the camera - utilize camera tweening in several ways * tween zooming/panning * tween motion/turning - exist in fixed positions facing fixed angles
where can I find good wiki articles or examples closely related to this? is there any starter code you'd recommend for learning the syntax of the camera API? which property values of the camera type are best for achieving this?
i'm definitely going to read the article named "camera manipulation" as well as any related ones i can find but if there's any help i can get from people more experienced with this that would be very helpful
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