HeIix
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| Joined: 19 Jan 2013 |
| Total Posts: 253 |
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| 30 Jul 2017 03:13 PM |
I'm trying to use a bodymover to make the character fly to their mouse. In studio, it works fine, but it lags in game when there are multiple people in the server.
I've determined the lag comes from constantly getting the player's mouse aim, sending it to the server, and then repeatedly updating the bodymover to make the player fly towards their mouse.
Is there any way to eliminate the lag from this so the bodymover works correctly?
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HeIix
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| Joined: 19 Jan 2013 |
| Total Posts: 253 |
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| 30 Jul 2017 03:19 PM |
bump
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cabbler
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| Joined: 19 Jun 2015 |
| Total Posts: 735 |
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HeIix
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| Joined: 19 Jan 2013 |
| Total Posts: 253 |
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| 30 Jul 2017 03:21 PM |
Game is FE, so wouldnt the position of the character not replicate to other clients then?
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cabbler
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| Joined: 19 Jun 2015 |
| Total Posts: 735 |
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| 30 Jul 2017 03:24 PM |
| Characters always replicate. |
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