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vsnry
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| Joined: 03 Feb 2012 |
| Total Posts: 2143 |
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| 30 Jul 2017 07:41 AM |
no one ever stated that filtering enabled prevents the things you named mate, you have to prevent them yourself
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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| 30 Jul 2017 07:42 AM |
| FE blocks the dangerous exploits, but it's not meant to be an anti-cheat at all |
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vsnry
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| Joined: 03 Feb 2012 |
| Total Posts: 2143 |
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| 30 Jul 2017 07:59 AM |
@xxstarver no they don't, this thread is pointless
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| 30 Jul 2017 08:16 AM |
But, the exploiter can still do ANYTHING on their client. For ex:
"Flying - the exploiter can insert a BodyPosition into their torso/etc and fly around the map" So stop them.
"Delete the map and shoot through walls" So verify them.
"Destroy their humanoid/rename it which bypasses 99% of the anti-exploits people make" Well then make your own anti-exploit - genius!
"A new one allows them to spawn blocks all over the map, which yes. Other players can see." So delete them.
"They can spam the death sound and water sounds and it replicates to all other clients - I've seen it." So kick them.
"They can teleport around the map." So verify them.
"They can give themselves btools, and if you "patch it" they'll just use a localscript to delete whatever parts." So kick them. 'btools' are deprecated anyways and they don't do jack squat with Filtering. Detect it and kick them.
'This isn't a fault of FE, but they can still fire to remote events - this isn't always a problem provided you are smart.' This isn't a problem if you verify them.
"I see a lot of threads where someone just says 'just use FE lol'" We say that when FE actually works.
"FE blocks the dangerous exploits, but it's not meant to be an anti-cheat at all" MrNicNac (nox7) on FE: I think the whole "FE stops exploits!" thing needs to go. It's a side effect of coding a game properly, that's all.
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nullfeels
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| Joined: 31 Mar 2017 |
| Total Posts: 1215 |
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| 30 Jul 2017 08:23 AM |
Op's not completely wrong. I've personally seen thread where people would argue till death that FE would solve any and all issue with exploits/exploiters.
With that said, however, at least 90% of these issues OP listed are easily avoidable once you understand what the exploiters are doing and how they're doing it.
So FE might not be the savior most people wish it was, but it's all we got, and it works great. There really isn't anything Roblox devs can do to prevent people from writing insecure code. It's the developers responsibility to try and ensure their games are secure. |
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JeffRake
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| Joined: 07 Oct 2014 |
| Total Posts: 220 |
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| 30 Jul 2017 08:35 AM |
| yup they can still fire events but FE is useful |
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drager980
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| Joined: 25 May 2009 |
| Total Posts: 13385 |
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| 30 Jul 2017 08:37 AM |
ultimately the client can ignore/tamper anything on client but when it comes to flying/etc. that can be detected
i am pre sure the grey brick thing is getting patched so
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| 30 Jul 2017 08:52 AM |
| really what you can do is use a very very minimal amount of local scripts |
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cabbler
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| Joined: 19 Jun 2015 |
| Total Posts: 735 |
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| 30 Jul 2017 09:15 AM |
| We know. There is a reason it's called "filtering" and not "anti-exploit". It FILTERS the most dangerous client information like through a drain. |
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| 30 Jul 2017 09:23 AM |
"I see a lot of threads where someone just says 'just use FE lol'"
That in no way implies that FE prevents everything. It does, however, prevent the vast majority of the worst exploits which is why anyone with any sense should use it. |
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