ChiefDays
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| Joined: 26 Sep 2016 |
| Total Posts: 502 |
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| 30 Jul 2017 02:48 AM |
If i use BodyVelocity in a lagging server it'll resulting in a really weird motion, literally goes x10 slower than it should.
So what i come up is to use TweenService, and change the cframe with it, but i haven't tested it yet and i don't know how'd it work performance-wise.
My goal is to have more performance.
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Vultorz
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| Joined: 02 Mar 2015 |
| Total Posts: 2985 |
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| 30 Jul 2017 02:49 AM |
I like to use TweenService, it works well for me.
I haven't touched BodyVelocity much, so I'm not sure. |
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| 30 Jul 2017 03:03 AM |
I don't know much about TweenService,
But I think TweenService is more better comparison to BodyVelocity which updates the part. |
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Rinem
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| Joined: 05 Jan 2014 |
| Total Posts: 255 |
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| 30 Jul 2017 03:37 AM |
I've heard good things about tweenservice, it being newer and more efficient. I never got around to using it, tho
dabbin' on the haters |
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ChiefDays
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| Joined: 26 Sep 2016 |
| Total Posts: 502 |
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| 30 Jul 2017 04:35 AM |
I used TweenService+BodyPosition, Result: No lag. Didn't expect to be this smooth tbh.
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| 30 Jul 2017 05:04 AM |
| Its taking too much lines just to make a simple tween |
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Briicks
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| Joined: 03 Apr 2015 |
| Total Posts: 1796 |
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| 30 Jul 2017 05:30 AM |
it takes one line to make a tweenservice....
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ChiefDays
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| Joined: 26 Sep 2016 |
| Total Posts: 502 |
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| 30 Jul 2017 05:33 AM |
game:GetService("TweemService"):Create(Instance, TweenInfo.new(1), {Something = Value}):Play()
Is it that hard?
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| 30 Jul 2017 05:39 AM |
Lol omg,
I forgot that I could just leave all of the tweeninfo's arguments except the len gth xDD thx for reminding me |
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