Burdhouse
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| Joined: 01 Mar 2009 |
| Total Posts: 132 |
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| 29 Jul 2017 07:09 PM |
I mean the title explains it all, I'm trying to get the color correction effect to ignore lights and bricks in a color, say teal or something and can't for the life of me figure it out. (Ignoring a material would work too)
Any help would be great!
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Burdhouse
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| Joined: 01 Mar 2009 |
| Total Posts: 132 |
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| 29 Jul 2017 07:51 PM |
The only method that I can think of to do that would be pretty laggy, and would have to be over the client.
You could recurse the workspace, however that will be even more laggy.
consider: for i,v in pairs(game.Workspace:GetChildren()) do if v:IsA("BasePart") then if v.BrickColor == BrickColor.Green() then v.Transparency = 1; end end end
again this would have to be over the client if you want it to be unique for each player. |
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| 29 Jul 2017 07:57 PM |
@Michel
If you were to have, say a monochrome color correction effect (makes everything black and white), the colors will still remain like that.
It's physically not possible to have CC Focus in Roblox, but you can still create it on your client by going in the source code and changing the "QT" DLL files, those deal with lighting and shaders.
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| 29 Jul 2017 08:08 PM |
That's not laggy, actually. Recursing isn't too bad either.
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