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Upcycle
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| Joined: 05 Jul 2008 |
| Total Posts: 74 |
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| 26 Jul 2017 01:12 PM |
push the cart
burp the baby ctf |
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| 26 Jul 2017 01:13 PM |
uhhh
hardpoint, capture a control point, every time you capture it it moves.
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| 26 Jul 2017 01:14 PM |
| so, when you capture it, it moves to a different location and you have to re-capture it? |
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Saevor
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| Joined: 09 Nov 2012 |
| Total Posts: 1590 |
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| 26 Jul 2017 01:15 PM |
raiders need to kidnap a fake dummy and bring it to a certain place
defenders need to capture him on time. so /rescue mission i guess...
its not the best idea but i thought of it just now lol |
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| 26 Jul 2017 01:16 PM |
| sounds like an objective in Rainbow Six Seige, that actually is not a bad idea at all. |
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| 26 Jul 2017 01:16 PM |
What about a raid system where, theirs levels. The higher the level the more it's harder for attackers,so like first level, its 20v20, nothing change. Then if they win next time someone raids its 15v25 and the defenders have a 2% increase in gun damagae, etc etc. Until it's like 5v35 and the defenders have like 50% gun bonus and 10% health advantage
idrk
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| 26 Jul 2017 01:19 PM |
destroy the base
like a fully destructible base that the raiders have to blow up using tanks or airstrikes or something |
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| 26 Jul 2017 01:20 PM |
@robloxian
If ROBLOX had a better system where things wouldn't lag, that could be possible. |
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| 26 Jul 2017 01:25 PM |
what you could do is set the height for part destruction 1 stud over the baseplate & or recode the weapons to unanchor & unweld the parts from the structure then re-anchor after a specific amount of time
this i think would stop lag |
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| 26 Jul 2017 01:26 PM |
competitive rock paper scissors
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| 26 Jul 2017 01:30 PM |
"sounds like an objective in Rainbow Six Seige, that actually is not a bad idea at all."
Honestly, any R6S game mode could be fairly unique if made correctly. The bomb objective would be awesome if replicated onto ROBLOX. |
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TimeBurnz
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| Joined: 21 Apr 2015 |
| Total Posts: 13433 |
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| 26 Jul 2017 01:32 PM |
i have an ok idea however i dont want other ppl to kno it qq they'd just have their scripters make it and than where would i be qq
I wonder what grenades taste like | Devin |
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| 26 Jul 2017 01:32 PM |
@Exo
In a 20v20 war, a bomb objective wouldn't work out so perfectly. Unless, obviously, the defensive side doesn't re-spawn until a new round. |
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| 26 Jul 2017 01:33 PM |
| what i meant to say is, when you die, you don't respawn till a new round. not just the defensive side |
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| 26 Jul 2017 01:33 PM |
| shoot down the enemy bombers before they bomb your base aka ace combat #### ################## ####### |
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| 26 Jul 2017 01:33 PM |
@TimeBurnz
Hmu with your idea and i'll script it for you (if i want to) ;)
won't leekz |
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| 26 Jul 2017 01:34 PM |
repost because of tags
Shoot down the enemy bombers before they bomb your base
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| 26 Jul 2017 01:38 PM |
Yeah, I suppose that's true. The formula of the bomb objective could be altered to fit more orthodox raiding methods...possibly. But, that would be challenging nonetheless.
I do think that the hostage situation would be more ideal, and perhaps even the secure area situation—though that seems more fitting for sword clans. |
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niko56565
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| Joined: 17 Feb 2014 |
| Total Posts: 2311 |
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| 26 Jul 2017 01:42 PM |
| kinda like the first mission ace combat four |
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| 26 Jul 2017 01:43 PM |
| last mission of splinter cell blacklist |
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Lapis_Z
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| Joined: 01 Nov 2015 |
| Total Posts: 5596 |
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| 26 Jul 2017 01:43 PM |
the entire clan is based off the human body
the raiding team (germs) have to deal lots and lots of damage to the heart and brain to win the raid, while the defending team (blood cells) fight them off.
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