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Re: think of a unique raid system

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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:10 PM
and i'll script it(maybe)
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Upcycle is not online. Upcycle
Joined: 05 Jul 2008
Total Posts: 74
26 Jul 2017 01:12 PM
push the cart

burp the baby
ctf
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Minstronomer is not online. Minstronomer
Joined: 21 Feb 2009
Total Posts: 4990
26 Jul 2017 01:13 PM
uhhh



hardpoint, capture a control point, every time you capture it it moves.


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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:14 PM
so, when you capture it, it moves to a different location and you have to re-capture it?
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Saevor is online. Saevor
Joined: 09 Nov 2012
Total Posts: 1590
26 Jul 2017 01:15 PM
raiders need to kidnap a fake dummy and bring it to a certain place

defenders need to capture him on time. so /rescue mission i guess...

its not the best idea but i thought of it just now lol
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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:16 PM
sounds like an objective in Rainbow Six Seige, that actually is not a bad idea at all.
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CorrosiveCelvestian is not online. CorrosiveCelvestian
Joined: 04 Jan 2014
Total Posts: 509
26 Jul 2017 01:16 PM
What about a raid system where, theirs levels. The higher the level the more it's harder for attackers,so like first level, its 20v20, nothing change. Then if they win next time someone raids its 15v25 and the defenders have a 2% increase in gun damagae, etc etc. Until it's like 5v35 and the defenders have like 50% gun bonus and 10% health advantage

idrk


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robloxianCEO is not online. robloxianCEO
Joined: 10 Mar 2010
Total Posts: 26737
26 Jul 2017 01:19 PM
destroy the base


like a fully destructible base that the raiders have to blow up using tanks or airstrikes or something
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dev_Brandon is not online. dev_Brandon
Joined: 25 Feb 2016
Total Posts: 5115
26 Jul 2017 01:20 PM
brickbattle base
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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:20 PM
@robloxian

If ROBLOX had a better system where things wouldn't lag, that could be possible.
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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:21 PM
@Corrosive

You lost me.
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dev_Brandon is not online. dev_Brandon
Joined: 25 Feb 2016
Total Posts: 5115
26 Jul 2017 01:25 PM
what you could do is set the height for part destruction 1 stud over the baseplate & or recode the weapons to unanchor & unweld the parts from the structure then re-anchor after a specific amount of time

this i think would stop lag
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Chitoge_Kirisaki is not online. Chitoge_Kirisaki
Joined: 15 Jan 2016
Total Posts: 2820
26 Jul 2017 01:26 PM
competitive rock paper scissors


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Exo_Politics is not online. Exo_Politics
Joined: 18 Dec 2011
Total Posts: 4728
26 Jul 2017 01:30 PM
"sounds like an objective in Rainbow Six Seige, that actually is not a bad idea at all."

Honestly, any R6S game mode could be fairly unique if made correctly. The bomb objective would be awesome if replicated onto ROBLOX.
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TimeBurnz is online. TimeBurnz
Joined: 21 Apr 2015
Total Posts: 13433
26 Jul 2017 01:32 PM
i have an ok idea
however i dont want other ppl to kno it qq they'd just have their scripters make it and than where would i be qq


I wonder what grenades taste like | Devin
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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:32 PM
@Exo

In a 20v20 war, a bomb objective wouldn't work out so perfectly. Unless, obviously, the defensive side doesn't re-spawn until a new round.
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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:33 PM
what i meant to say is, when you die, you don't respawn till a new round. not just the defensive side
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cpsecrets1 is online. cpsecrets1
Joined: 13 Mar 2015
Total Posts: 6746
26 Jul 2017 01:33 PM
shoot down the enemy bombers before they bomb your base aka ace combat #### ################## #######
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The_Envelope is not online. The_Envelope
Joined: 14 Jun 2016
Total Posts: 1592
26 Jul 2017 01:33 PM
@TimeBurnz

Hmu with your idea and i'll script it for you (if i want to) ;)

won't leekz
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cpsecrets1 is online. cpsecrets1
Joined: 13 Mar 2015
Total Posts: 6746
26 Jul 2017 01:34 PM

repost because of tags



Shoot down the enemy bombers before they bomb your base



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Exo_Politics is not online. Exo_Politics
Joined: 18 Dec 2011
Total Posts: 4728
26 Jul 2017 01:38 PM
Yeah, I suppose that's true. The formula of the bomb objective could be altered to fit more orthodox raiding methods...possibly. But, that would be challenging nonetheless.

I do think that the hostage situation would be more ideal, and perhaps even the secure area situation—though that seems more fitting for sword clans.
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niko56565 is not online. niko56565
Joined: 17 Feb 2014
Total Posts: 2311
26 Jul 2017 01:42 PM
tf2


-niko56565
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cpsecrets1 is online. cpsecrets1
Joined: 13 Mar 2015
Total Posts: 6746
26 Jul 2017 01:42 PM
kinda like the first mission ace combat four
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dev_Brandon is not online. dev_Brandon
Joined: 25 Feb 2016
Total Posts: 5115
26 Jul 2017 01:43 PM
last mission of splinter cell blacklist
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Lapis_Z is online. Lapis_Z
Joined: 01 Nov 2015
Total Posts: 5596
26 Jul 2017 01:43 PM
the entire clan is based off the human body

the raiding team (germs) have to deal lots and lots of damage to the heart and brain to win the raid, while the defending team (blood cells) fight them off.


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