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| 26 Jul 2017 09:26 AM |
I have a working script that adds bool values to a player if they don't have them already, and checks to see if they are true (as soon as a player joins). If one of them is, it will clone a tool to their inventory. Also, I made another script that when you click a gui button, it makes the bool value true, and clones that tool to their inventory aswell.
But there is one problem.
How do I make it so each individuals bool values value (true or false) save when they leave, so that when they go back on their bool values will be the same. Any answers? |
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96mg
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| Joined: 15 May 2017 |
| Total Posts: 775 |
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| 26 Jul 2017 09:32 AM |
you ask a lot of questions. use datastore
Yeee |
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| 26 Jul 2017 09:37 AM |
lol your right about that!
But how do I use data store to save the values? go into a bit more detail please
and thanks for the help. |
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96mg
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| Joined: 15 May 2017 |
| Total Posts: 775 |
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| 26 Jul 2017 09:52 AM |
| Is there any specific wiki page to solve this problem xD |
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j_sherman
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| Joined: 05 Jun 2009 |
| Total Posts: 1199 |
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| 26 Jul 2017 10:47 AM |
the datastore page?
R$30,741 |
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Sulfone
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| Joined: 19 Aug 2010 |
| Total Posts: 8046 |
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| 26 Jul 2017 11:08 AM |
wiki.roblox.com/index.php?title=Data_store wiki.roblox.com/index.php?title=Saving_Player_Data wiki.roblox.com/index.php?title=API:Class/GlobalDataStore |
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