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Re: Whats a good setup for a walking animation? (gun)

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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
21 Jul 2017 04:14 PM
All of my walking animations have looked wonky in the past. i.e. #################################################### Basically the setup is: 1. Move arms to right 0.2 2. Move arms to left ### ### ####### 3. Check if aim. If so break 4. Move left 0.2 5. Move right 0.2 6. Repeat Here's the running variable function function action.Running(speed) if speed > 0 then Running = true else Running = false end end And the initiating loop while wait() do if Running then if Tool and Switchable then if not ActiveLoop then ActiveLoop = true RunningLoop() ActiveLoop = false end end end end It's a pretty poor setup in general. Any advice?
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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
21 Jul 2017 04:15 PM
Well roblox butchered my spacing. The hashed link is my game Warfield on my profile.


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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
21 Jul 2017 04:57 PM
bump


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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
23 Jul 2017 06:47 PM
b2


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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
23 Jul 2017 09:20 PM
b3


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AntiFiter is not online. AntiFiter
Joined: 14 May 2009
Total Posts: 12290
24 Jul 2017 05:45 PM
b3


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