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| 23 Jul 2017 06:26 PM |
The Upcoming Changes:
Roblox just gave a sneak peak on the upcoming changes for avatars at the Roblox Developer Conference. You can view the stream and skip a few parts for the beginning of the avatar demo. If you’d prefer not to watch it, there's a game that showcased this idea.
The good:
As he mentioned in his presentation, continued iteration on the avatars is necessary. R15 isn’t fully complete, and its design needs to be fully thought out before the update we’re all waiting for can begin, as otherwise we as developers would have to continually update our accessories/etc whenever the avatar changed. Some of you may not agree with the direction it’s headed, but the avatars do need to be finished.
The bad:
It is necessary to establish what this section will not cover. There are a number of outstanding issues with R15, so some would argue that this kind of change should have been less prioritized. For instance, R15 is used by most players on the site because it looks great, but is only supported by less than half of top games because there are so many in-game issues. While this is definitely important, Roblox made the right call prioritizing this change, regardless of whether the direction they took it was great or not. These problems depend on the design of the avatar, so these issues may not even exist when the design changes.
The direction Roblox took this change in, however, is disappointing. Instead of an instant round of applause, the announcement of these changes showed doubt from the conference's attendees and everyone watching the stream. I can’t help that notice the proposed avatars look eerily similar (except slightly older) to the avatar update got negative criticism that R15 was built from the ground up.
There’s nothing wrong with the proportions or the fact that it’s anthropomorphic (which is great), but that the aesthetic of the character is creepy. It’s unfortunate that we’re coming full circle to what we worked so hard to improve into R15. This is just a single package, but other packages would need to aesthetically fit with this one to prevent update from breaking – this is not an aesthetic that would work well with Roblox games. Even some of the developers this is targeted at have mentioned that they would never want to use this in their games.
I could go into elaborate detail on the upcoming avatar, but as I mentioned earlier, this has already come full-circle, and there’s no need to repeat what has already been discussed to great length in the avatar post.
Where should we go from here?:
I understand anthropomorphic proportions are extremely difficult to fit into a setting such as Roblox, and applaud the Roblox staff for all of their hard work so far with the avatars. This topic was not created with the intention of whining, and I would not have brought it up if I was not willing to shoulder some of that burden as well. I, and I imagine the rest of the forum, are more than happy to put in a ton of effort and work with the Roblox staff to improve the vision of the avatar, so don’t be shy to ask us.
What would I suggest Roblox do with its avatars? As a user pointed out earlier, another user has been developing some amazing anthropomorphic characters for a different website which could serve as inspiration for the future Roblox avatar. They have realistic proportions but do not fall into the uncanny valley at all. Better yet, they fit the Roblox aesthetic perfectly because they’re designed for a Roblox game. |
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LEOCASTLE
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| Joined: 21 Feb 2016 |
| Total Posts: 4432 |
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| 23 Jul 2017 06:27 PM |
tl;dr, now are avatars will look even uglier...
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Avolakian
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| Joined: 17 May 2016 |
| Total Posts: 3084 |
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| 23 Jul 2017 06:27 PM |
td l r I think in this you basically said it's bad
oof |
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| 23 Jul 2017 06:27 PM |
| Honestly, it doesn't fit what ROBLOX stands for. |
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| 23 Jul 2017 06:28 PM |
roblox would do anything to bring in new players
oof |
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| 23 Jul 2017 06:29 PM |
I said some good points, but the long wall of text is bad points.
Some of you may not agree with the direction it’s headed, but the avatars do need to be finished. |
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b_dy
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| Joined: 20 Jun 2011 |
| Total Posts: 3284 |
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| 23 Jul 2017 06:31 PM |
why are you trying to look like clonetrooper
get up or give up |
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| 23 Jul 2017 06:43 PM |
What the hell? Did you just steal a person's post from the DevForum? Dude, you just lost credibility when you said "you" made some good points.
You should be ashamed of yourself.
HERE, is the source: http://devforum.roblox.com/t/anthropomorphic-avatars/44128 |
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b_dy
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| Joined: 20 Jun 2011 |
| Total Posts: 3284 |
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PGFX
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| Joined: 26 Jun 2017 |
| Total Posts: 7906 |
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| 23 Jul 2017 06:46 PM |
| You must be a huge clonetrooper1019 fan |
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| 23 Jul 2017 06:46 PM |
As much as I dislike Anthro, it's optional, so why bother to complain about it.
Oh, look, a generic siggy. |
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MsP1nky
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| Joined: 30 Jul 2015 |
| Total Posts: 3209 |
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| 23 Jul 2017 06:48 PM |
whenever anthro is mentioned i think of furries...
idk why
i like pie |
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| 23 Jul 2017 06:56 PM |
| the regular animation will be removed after the new avatar comes. so we'll have no choice but to use R15 |
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| 23 Jul 2017 06:56 PM |
| As I said before, as I will say again Anthrosophy |
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