AirLive1
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| Joined: 19 Jul 2013 |
| Total Posts: 2327 |
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| 23 Jul 2017 11:53 AM |
game.Players.PlayerAdded:connect(function(plr)
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 11:54 AM |
when player is added, "plr" is the player that is added for example, you can wait for the players character
then kill it |
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VoidFrost
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| Joined: 14 Oct 2011 |
| Total Posts: 1188 |
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| 23 Jul 2017 11:54 AM |
| it connects the PlayerAdded event, so that every time a player enters the game, the function inside that event will fire. "plr" variable (or parameter or whatever that term is) represents the player that joined. you need to close the event with end) though |
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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| 23 Jul 2017 11:58 AM |
| a signal that when fired Connencts to a function you create and passes on the player argument |
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