ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 11:51 AM |
it works fine in studio but when i leave and test it, it only shoots to where i spawned
model: https://www.roblox.com/library/934287226/knife |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 11:52 AM |
| also it uses r15 animation |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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| 23 Jul 2017 11:57 AM |
| any errors? check the developer console when you play the game |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 12:00 PM |
| in studio it works fine, but when i play it in a normal server, it only shoots to the middle |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 12:03 PM |
ur not helping someone else please |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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| 23 Jul 2017 12:05 PM |
@ByteDev
.....
how else are we going to know what you want?
the server does not act like studio |
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 23 Jul 2017 12:06 PM |
"in studio it works fine, but when i play it in a normal server, it only shoots to the middle"
AKA it doesn't work.
The only valid testing in studio is the test server feature. |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 12:08 PM |
i already made myself clear and explained the problem, you dont even have the model i made. i need someone who's familiar with the murder games genre |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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| 23 Jul 2017 12:09 PM |
| oh wait let me get the model |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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PLBH
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| Joined: 08 May 2014 |
| Total Posts: 151 |
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| 23 Jul 2017 01:13 PM |
im guessing after "local throwingHandle = script.Parent.Handle:Clone()" you never determined where was the Position of the clone |
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| 23 Jul 2017 01:14 PM |
most likely you are trying to access the position of the player's mouse on a server script
that doesn't work |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 01:27 PM |
"throwingHandle.CFrame = script.Parent.Handle.CFrame" i moved it to handles position |
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markjac
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| Joined: 18 Jul 2009 |
| Total Posts: 927 |
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| 23 Jul 2017 01:28 PM |
| try using a local scripts. |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 01:28 PM |
| "throwingHandle.Velocity = (MyHumanoid.TargetPoint - throwingHandle.CFrame.p).unit * #### #### ########### count as the mouse? |
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ByteDev
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| Joined: 02 Jun 2017 |
| Total Posts: 357 |
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| 23 Jul 2017 01:29 PM |
@markjac the game is filtering enabled |
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