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| 18 Jul 2017 06:32 PM |
Earlier today, I was playing my game and everything was fine. I didn't update it or change it in any way. It's been fine for a long while.
About five minutes ago I went in game and all objects with CanCollide set to false (or have CollisionGroupId set to something other than 0) push the player away when you touch them. It's not even just "running into a block", it's really bizarre and seems almost magnetic. When you step on a cancollide=false part, it throws you away from it. I have absolutely no idea why this is happening, any ideas? |
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| 18 Jul 2017 06:32 PM |
Please note that it doesn't do this on mobile. It happens in Player and Studio! |
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| 18 Jul 2017 06:33 PM |
Used any models? I don't have any problems like this.
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| 18 Jul 2017 06:34 PM |
@quick absolutely no models used, it's all scratch. Like I said, it's been fine for months and I didn't update the game today. Roblox didn't even update, i dont think. It just happened. |
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| 18 Jul 2017 06:35 PM |
I honestly have no clue, Unlucky.
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| 18 Jul 2017 06:48 PM |
look for ways to replicate the problem
mostly because i want to mess with this almost magnetic thing on my own to be fair |
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| 19 Jul 2017 07:00 AM |
i cant seem to replicate it, something very strange is going on its still happening :/ |
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| 19 Jul 2017 08:00 AM |
| check out this scripting forum post, it might help because its post almost just as recent as yours, https://forum.roblox.com/Forum/ShowPost.aspx?PostID=221771113 |
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| 19 Jul 2017 03:32 PM |
Solved it. For some reason, roblox changed something and Unions with CollisionFidelity set to "default" cause this. When I set it to box it functioned again. Hopefully someone with this issue sees this thread. |
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