Nex_G
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| Joined: 02 Jun 2016 |
| Total Posts: 30 |
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| 17 Jul 2017 06:07 AM |
if i am doing a script with say = would a do a space ?
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| 17 Jul 2017 10:46 AM |
What...? Just press the space bar..
#code print("Hello world!") |
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Thezi
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| Joined: 23 May 2014 |
| Total Posts: 253 |
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| 17 Jul 2017 11:15 AM |
| u can do space or not space whatever u want |
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doggy00
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| Joined: 11 Jan 2011 |
| Total Posts: 3571 |
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| 17 Jul 2017 11:16 AM |
I think it's -considered- more organized to do:
spaces = true
rather than
spaces=false
and I personally think spaces look neater, but the code will work the exact same either way so it's just personal preference. |
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| 17 Jul 2017 11:51 AM |
It's like putting spaces after commas in a table
{1,2,3,4} and {1, 2, 3, 4}
are the same, but I prefer doing the second |
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Nex_G
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| Joined: 02 Jun 2016 |
| Total Posts: 30 |
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| 17 Jul 2017 04:45 PM |
im a having a problem making a round script like an intermission and a round changer/map
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doggy00
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| Joined: 11 Jan 2011 |
| Total Posts: 3571 |
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| 17 Jul 2017 06:48 PM |
while wait() do
--intermission using a countdown
--load map by cloning from serverstorage and parenting to workspace
--round stuff which varies depending on type of game
--reset things that may need to be reset in-game
end |
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