|
| 10 Jul 2017 09:58 AM |
Guns should change acc depending on movement/shooting like most popular games now.
In CS:GO your acc is terrible when jumping or auto firing, makes more sense and makes combat more advanced.
This may make more people camp, but it means you will actually have to plan and play more smart rather then being able to rush anywhere since you have a god aim.
Prob gonna get backlash cause people like to just rush and win but imo this is how you make combat more advance and actually require fighters to use strats
PF tried to do this but doesnt really work well.
Basically mix RCL and PUBG guns.
|
|
|
| Report Abuse |
|
|
|
| 10 Jul 2017 09:59 AM |
this is actually nice
increase spread if youre jumping/moving
might try this is the tgi reaper-7 cursor which moves to show spread has increased
hmm
Syvorn's Biggest Fan |
|
|
| Report Abuse |
|
|
|
| 10 Jul 2017 10:00 AM |
| point and click is not hard |
|
|
| Report Abuse |
|
|
MagicHat4
|
  |
| Joined: 02 Nov 2013 |
| Total Posts: 2783 |
|
| |
|
AtomicRXN
|
  |
| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
|
| |
|
|
| 10 Jul 2017 10:13 AM |
lots of guns do part of it, like arsenals and some other guns increase spread the longer you shoot, but should do more then that, I think PlayerUnknown's Battlegrounds has one of the best combat systems in gaming right now, and would love to see it done well on ROBLOX.
|
|
|
| Report Abuse |
|
|
AtomicRXN
|
  |
| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
|
| |
|
Drazeox
|
  |
| Joined: 22 Feb 2013 |
| Total Posts: 12815 |
|
|
| 10 Jul 2017 10:47 AM |
| I disagree, the way you can fight on roblox is what makes it unique and the realistic/fps style is boring imo. The fact that you can do so much if you have good aim or whatever makes it fun. |
|
|
| Report Abuse |
|
|
Rizicks
|
  |
| Joined: 22 Jun 2012 |
| Total Posts: 1807 |
|
|
| 10 Jul 2017 10:50 AM |
can you imagine how many front page players clans would attract
what a dream
|
|
|
| Report Abuse |
|
|
|
| 10 Jul 2017 10:51 AM |
| jc will have the best combat in clans. |
|
|
| Report Abuse |
|
|
|
| 10 Jul 2017 10:52 AM |
| 1EDGE (by yours truly) had overheating, "recoil" (more you fire = change in accuracy), charge-up shots, and could use multiple barrels. |
|
|
| Report Abuse |
|
|
west_side
|
  |
| Joined: 30 Jul 2013 |
| Total Posts: 437 |
|
|
| 10 Jul 2017 10:58 AM |
imo a lot of factors have to be considered theres a reason rn most compatible clans are using basic weapon mechanics
I don't think the clan landscape on guns is gonna change because of how well adapted they are with the cliché fort anyway but its a cool idea |
|
|
| Report Abuse |
|
|
|
| 10 Jul 2017 11:11 AM |
Could be pretty interesting but at the same time, if we're talking about Players Unknown Battlegrounds here, that's like a huge budget game developed by proffesional studios all over the world with groundbreaking engines.
I can't imagine ROBLOX devs making it as good as they do. And if you'd try to mix RCL and PUBG I can't really imagine what the result would be. Because I don't think just making the guns more inaccurate while moving would make them so great, there's a lot to consider. Should ADS be an option? Should there be recoil patterns and etc. I don't think it would be possible to do this with how the camera works in normal RCL, I think the camera would have to be like Battlefronts camera is, for example.
Now when I think about it actually, Star Wars Battlefront is kinda how I would imagine a mix with RCL and PUBG would be like. |
|
|
| Report Abuse |
|
|
AtomicRXN
|
  |
| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
|
|
| 10 Jul 2017 01:57 PM |
@4000daniel- Fun fact, PUBG originated from the ARMA Battle Royale mod which was created by one developer.
You're heavily underestimating what ROBLOX developers can do, this is already possible and has been done already. |
|
|
| Report Abuse |
|
|
|
| 15 Jul 2017 10:37 PM |
Whether you think this would be better or you like the way gun works currently, this is the next step. We have already mostly perfected the way we fight currently, and in order to progress/make something different to RCL we have to do this.
Basically no group is gonna really *innovate* combat unless they do something similar to this. Nobody is gonna make a better RCL and nobody is gonna shine above the rest if their tech uses the same fighting as RCL or all the other standard guns.
We already have SMGs, RCL, Reapers, Arsenals, and more that all shoot the same, just with different gun stats. Unless you make something really different like this your guns are just gonna be thrown in with all the others.
If RCL 4.0 really wants to be better then 3.0 and not just an unnecessary remake, then they will need to do something like this.
|
|
|
| Report Abuse |
|
|
| |
|
|
| 15 Jul 2017 10:41 PM |
When is R.A.A coming back?
Caw Caw! |
|
|
| Report Abuse |
|
|