Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 14 Jul 2017 05:36 PM |
I am making a drowning + fall damage system, but I don't know if I should handle the damage on client or on server with this specific thing. My mind has is split like this atm for this issue:
Client Pros: - Faster - Less Work For Server
Server Pros: - Less Exploitable - I can save stats to a datastore for funnzies
Thoughts? |
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 14 Jul 2017 05:37 PM |
Ah yes and this is under the presumption that client doing damage to their own humanoid would replicated, which I think is true? I believe the character has some exclusion, but would it replicate to server?
(This is FE) |
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yin_yang
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| Joined: 24 Feb 2016 |
| Total Posts: 537 |
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| 14 Jul 2017 05:37 PM |
server-sided.
fall damage would be redundant if it can be exploited. |
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RobuxLife
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| Joined: 19 Sep 2012 |
| Total Posts: 13336 |
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| 14 Jul 2017 05:39 PM |
Client Side, because health is replicated automatically I'm pretty sure
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 14 Jul 2017 05:39 PM |
Yeah but it's not that important to the game; If an exploiter removed fall damage they wouldn't have a huge hand over players or anything, which makes me think the client should handle it for speed purposes.
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RobuxLife
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| Joined: 19 Sep 2012 |
| Total Posts: 13336 |
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| 14 Jul 2017 05:44 PM |
If you're worried about performance, just use the client. =)
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Zawie
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| Joined: 04 Jul 2010 |
| Total Posts: 6338 |
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| 14 Jul 2017 05:51 PM |
I think I will
Worse comes to worse some exploiters will have no fall damage and can be under water for ever.
That's fine. |
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