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Re: Should fall damage be handled on server or client?

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Zawie is not online. Zawie
Joined: 04 Jul 2010
Total Posts: 6338
14 Jul 2017 05:36 PM
I am making a drowning + fall damage system, but I don't know if I should handle the damage on client or on server with this specific thing. My mind has is split like this atm for this issue:

Client Pros:
- Faster
- Less Work For Server

Server Pros:
- Less Exploitable
- I can save stats to a datastore for funnzies

Thoughts?
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Zawie is not online. Zawie
Joined: 04 Jul 2010
Total Posts: 6338
14 Jul 2017 05:37 PM
Ah yes and this is under the presumption that client doing damage to their own humanoid would replicated, which I think is true? I believe the character has some exclusion, but would it replicate to server?

(This is FE)
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yin_yang is not online. yin_yang
Joined: 24 Feb 2016
Total Posts: 537
14 Jul 2017 05:37 PM
server-sided.

fall damage would be redundant if it can be exploited.
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
14 Jul 2017 05:39 PM
Client Side, because health is replicated automatically I'm pretty sure


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Zawie is not online. Zawie
Joined: 04 Jul 2010
Total Posts: 6338
14 Jul 2017 05:39 PM
Yeah but it's not that important to the game;
If an exploiter removed fall damage they wouldn't have a huge hand over players or anything, which makes me think the client should handle it for speed purposes.
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
14 Jul 2017 05:44 PM
If you're worried about performance, just use the client. =)


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Zawie is not online. Zawie
Joined: 04 Jul 2010
Total Posts: 6338
14 Jul 2017 05:51 PM
I think I will

Worse comes to worse some exploiters will have no fall damage and can be under water for ever.

That's fine.
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