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| 14 Jul 2017 04:12 PM |
| I am trying to make a brick that moves up on the x axis |
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| 14 Jul 2017 04:13 PM |
| brick.Position = brick.Position + Vector3.new(2, 0, 0) |
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| 14 Jul 2017 04:18 PM |
| This may help. https://www.youtube.com/playlist?list=PLuEQ5BB-Z1PJ4JIDXpttxuvCzJMeIqzMi |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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| 14 Jul 2017 04:19 PM |
| local Wall = workspace.Wall local Direction = Wall.CFrame:vectorToWorldSpace(Vector3.new(2,0,0)) loops = 0 while loops < ## ## ###### ############# = Wall.Position + Direction end |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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| 14 Jul 2017 04:22 PM |
| local Wall = workspace.Wall local Direction = Wall.CFrame:vectorToWorldSpace(Vector3.new(2,0,0)) loops = 0 while loops < ## ## ################### ############# = Wall.Position + Direction end |
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yin_yang
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| Joined: 24 Feb 2016 |
| Total Posts: 537 |
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| 14 Jul 2017 04:22 PM |
@leaf
lol use the preview button |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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| 14 Jul 2017 04:23 PM |
local Wall = workspace.Wall
local Direction = Wall.CFrame:vectorToWorldSpace(Vector3.new(2,0,0))
while wait() do wait() Wall.Position = Wall.Position + Direction end |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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| 14 Jul 2017 04:27 PM |
@yin
thanks, i did not recognize it |
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| 14 Jul 2017 04:32 PM |
| But how do you make the wall ease into the slide? Rather than just immediately moving it. |
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Mescalyne
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| Joined: 20 Apr 2017 |
| Total Posts: 418 |
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| 14 Jul 2017 04:33 PM |
@chron use tweenservice or something |
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LeafDoode
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| Joined: 29 May 2017 |
| Total Posts: 3094 |
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