lexielane
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| Joined: 25 Feb 2014 |
| Total Posts: 314 |
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| 10 Jul 2017 01:43 PM |
| https://past ebin . co m/hd2YR0mJ |
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lexielane
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| Joined: 25 Feb 2014 |
| Total Posts: 314 |
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| 10 Jul 2017 01:51 PM |
Even if I remove the module script and dig into it in a server script, the forks still don't raise right. I just want it to raise by 1 Y stud when raising (e), and lower by 1 Y stud when lowering (r).
local rightFork = workspace.RightFork; local leftFork = workspace.LeftFork;
local function onForksRaised(player) rightFork.Position = Vector3.new(rightFork.Position.X, 1, rightFork.Position.Y); leftFork.Position = Vector3.new(leftFork.Position.X, 1, leftFork.Position.Y); end; game.ReplicatedStorage.RemoteEvents.RaiseForks.OnServerEvent:Connect(onForksRaised)
local function onForksLowered(player) rightFork.Position = Vector3.new(rightFork.Position.X, -1, rightFork.Position.Y); leftFork.Position = Vector3.new(leftFork.Position.X, -1, leftFork.Position.Y); end; game.ReplicatedStorage.RemoteEvents.LowerForks.OnServerEvent:Connect(onForksLowered) |
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