lackjack5
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| Joined: 01 Dec 2012 |
| Total Posts: 437 |
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| 09 Jul 2017 10:40 PM |
Yeah so quick question...
Me and the owner of the game he's making were arguing about how terrain water will be bad.
He was gonna make simple blue colored foil water because he would say it would be less laggy. He also said it was going to be easier to script ships on.
I help make the terrain for this game and I like aiming for aesthetics and beauty instead of things being laggy. If you can't handle robox then that's what you get for having a cheap PC and you're just gonna have to deal with it.
So my question is, Is terrain water laggier than water made from bricks, and Is terrain water harder to script on then brick water?
I'm just asking this to prove him wrong.
Also if you play on graphics 9 or lower on roblox and still experience lag, then that's really dumb... |
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Thane_1
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| Joined: 08 Apr 2009 |
| Total Posts: 827 |
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| 09 Jul 2017 10:50 PM |
Yes, Terrain Water uses much more processing power then brick water, and yes it is more difficult to script ships on.
Tons of people have cheap PC's, and it could wreak havoc on a phone or tablet. If it's a small amount of terrain water, it's fine, but a vast ocean could be bad. |
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lackjack5
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| Joined: 01 Dec 2012 |
| Total Posts: 437 |
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| 09 Jul 2017 10:52 PM |
| Thanks man. I was gonna make a vast ocean. |
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Thane_1
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| Joined: 08 Apr 2009 |
| Total Posts: 827 |
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