177117
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| Joined: 17 May 2010 |
| Total Posts: 1366 |
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| 09 Jul 2017 12:13 PM |
| How can I go about this? I already made one but it didn't work. It works to a point, but it fails to check for duplicates and fails to charge the player when the purchase something. If anybody wants I can post it, but I just need help with the concept of making one that is filtering enabled. Would it be similar to making one without FE turned on? And lastly, if you made it how would you go about doing it? |
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BaiYuni
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| Joined: 09 Oct 2009 |
| Total Posts: 2861 |
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| 09 Jul 2017 12:16 PM |
If you make a Shop GUI with FE on, it'll work without FE, but if you make a Shop GUI without FE compatibility, it will not work with FE on.
Depending on what you are given when you purchase something,
you can handle purchases ServerSide and just prompt the purchase from the Client.
The Server will check if the Client has bought the item by processing the receipt. Then you give the item you want from the Server to the Client. |
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177117
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| Joined: 17 May 2010 |
| Total Posts: 1366 |
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177117
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| Joined: 17 May 2010 |
| Total Posts: 1366 |
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| 09 Jul 2017 02:19 PM |
| I got it to work with a Server > Client approach if anybody wanted to know. |
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| 04 Nov 2017 05:37 PM |
| i manage to get it to give items on fe but it wont show for others, just for me |
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