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Re: Filtering enabled Shop GUI?

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177117 is not online. 177117
Joined: 17 May 2010
Total Posts: 1366
09 Jul 2017 12:13 PM
How can I go about this? I already made one but it didn't work. It works to a point, but it fails to check for duplicates and fails to charge the player when the purchase something. If anybody wants I can post it, but I just need help with the concept of making one that is filtering enabled. Would it be similar to making one without FE turned on? And lastly, if you made it how would you go about doing it?
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BaiYuni is not online. BaiYuni
Joined: 09 Oct 2009
Total Posts: 2861
09 Jul 2017 12:16 PM
If you make a Shop GUI with FE on, it'll work without FE, but if you make a Shop GUI without FE compatibility, it will not work with FE on.

Depending on what you are given when you purchase something,

you can handle purchases ServerSide and just prompt the purchase from the Client.

The Server will check if the Client has bought the item by processing the receipt. Then you give the item you want from the Server to the Client.
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177117 is not online. 177117
Joined: 17 May 2010
Total Posts: 1366
09 Jul 2017 12:18 PM
Alright, thanks!
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ForceCyber is not online. ForceCyber
Joined: 06 May 2015
Total Posts: 1086
09 Jul 2017 01:36 PM
Localscript.


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177117 is not online. 177117
Joined: 17 May 2010
Total Posts: 1366
09 Jul 2017 02:19 PM
I got it to work with a Server > Client approach if anybody wanted to know.
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sammythecreator is not online. sammythecreator
Joined: 23 Aug 2015
Total Posts: 1
04 Nov 2017 05:37 PM
i manage to get it to give items on fe but it wont show for others, just for me
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