ItsIndara
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| Joined: 30 Aug 2014 |
| Total Posts: 52 |
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| 08 Jul 2017 01:42 AM |
Heyo, guys im sort of in a dilema and I need all the help I can get
1-I'm basically a scripting noob and I want to know how to get particle emitters to go on my feet on roblox it should be that hard I know but Im pretty inexperienced.
Best answer gets 100 robux please give me something that works.
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| 08 Jul 2017 01:44 AM |
2 things you could do;
1) create a new instance (part) at the floor and weld it, then create a new particle to it
Or
2) create a new particle to the right and left legs |
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ItsIndara
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| Joined: 30 Aug 2014 |
| Total Posts: 52 |
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| 08 Jul 2017 01:46 AM |
Yes but how may I create a new particle to add it to the right and left legs, if you made a model and it works im willing to pay 10 extra or even 15 extra robux
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gum444
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| Joined: 06 May 2011 |
| Total Posts: 549 |
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| 08 Jul 2017 01:48 AM |
in a script in StarterPlayer > StarterCharacterScripts;
local particles = Instance.new("ParticleEmitter") particles.Parent = script.Parent:WaitForChild("LeftFoot") local particles2 = Instance.new("ParticleEmitter") particles2.Parent = script.Parent:WaitForChild("RightFoot")
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gum444
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| Joined: 06 May 2011 |
| Total Posts: 549 |
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| 08 Jul 2017 01:48 AM |
| I can make you a model reply if you want me too |
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ItsIndara
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| Joined: 30 Aug 2014 |
| Total Posts: 52 |
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| 08 Jul 2017 01:52 AM |
Yes Please, I need the particle emitter to look like Chakra if you know what that is, or just leave a place where I can insert my Decal ID.
I'll pay you 120 robux, but it has to work.
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gum444
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| Joined: 06 May 2011 |
| Total Posts: 549 |
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| 08 Jul 2017 01:55 AM |
| paste the decal id here and I will do it |
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ItsIndara
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| Joined: 30 Aug 2014 |
| Total Posts: 52 |
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| 08 Jul 2017 01:57 AM |
Am I allowed to change the decal that you input from time to time?
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gum444
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| Joined: 06 May 2011 |
| Total Posts: 549 |
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| 08 Jul 2017 01:59 AM |
| yes but you'll have to do it, it isnt hard. |
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ItsIndara
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| Joined: 30 Aug 2014 |
| Total Posts: 52 |
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| 08 Jul 2017 02:25 AM |
| Thans just make something look like this the particle emitter should be faint and in a the same position ######################### |
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ItsIndara
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| Joined: 30 Aug 2014 |
| Total Posts: 52 |
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| 08 Jul 2017 02:26 AM |
prntscr dot (C)at (O)range (M)onkey /ft3dcj
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