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Re: why do objectively all tf2 players loathe overwatch

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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 04:04 PM
(i play both)

i don't get why tf2 players despise overwatch.

is it because of how quick overwatch disseminated across the gaming community?

is it because tf2 had no real substantial competition until overwatch?

is it because of the common but most annoying misconception that is "smash q to win xdd"

i dont get it. (no bait Plx Answer Seriously, Thanks)

what should be my siggy..
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Altair551 is online. Altair551
Joined: 23 Nov 2008
Total Posts: 1168
05 Jul 2017 04:08 PM
They didn't like the competition but now both TF2 is dead and Overwatch is stale so it doesn't really matter
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 04:11 PM
very subjective statement there sur i spam binds to compensate for my ding ###### size
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xdude52 is not online. xdude52
Joined: 24 Dec 2012
Total Posts: 15576
05 Jul 2017 04:12 PM
i think it's because of the similarities between both games
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Altair551 is online. Altair551
Joined: 23 Nov 2008
Total Posts: 1168
05 Jul 2017 04:13 PM
Can you rephrase your post
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 04:18 PM
sorry i created a new siggy and apparently it was not appropriate enough for this filter.

but i said that your opinion of + overwatch being stale was subjective. but i play it so i might be a bit defensive.

mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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fizey is not online. fizey
Joined: 04 Dec 2010
Total Posts: 40995
05 Jul 2017 04:18 PM
overwatch looks boring to me
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 04:24 PM
@fizey

if it looks boring it probably will be boring for you lol

mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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Altair551 is online. Altair551
Joined: 23 Nov 2008
Total Posts: 1168
05 Jul 2017 04:30 PM
I played Overwatch a lot in closed beta and for season 1, and the fact is that Blizzard's chronic inability to balance makes the game frustrating to play competitively. It's clear that they just have no idea what they're doing. They couldn't balance the game with 23 heroes. I haven't played competitively since the Orisa release but I can only imagine what the meta is like now. Overwatch is like every other Blizzard game -- a few classes/decks/heroes are dominant, then they completely rework the game balance and it just happens again. In Overwatch, this is slightly different, because many of the heroes that were the best almost 2 years ago are still the best now.

closed beta meta: genji/zenyatta/tracer/symmetra/zarya/winston
S1 meta: re#########lucio/ mccree/mercy/zarya/soldier
S2 meta: rein#########cio/ genji/ana/zarya/reaper
S3 meta: above and tank meta
S4 meta: above but bastion is good now

Do you see a trend? The balance is always going to be terrible in Blizzard games, but somehow Overwatch has had super dominant compositions for several consecutive seasons. There's no reason why 4 of your team's heroes should be determined before you even get into a game simply because they are so much better than the others.
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CatBoy1235 is not online. CatBoy1235
Joined: 08 Jul 2010
Total Posts: 74634
05 Jul 2017 04:39 PM
I've tried both but didn't like either
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lolwa21 is not online. lolwa21
Joined: 17 Apr 2012
Total Posts: 1292
05 Jul 2017 04:41 PM
because inevitably someone is gonna bringup ''X copied Y''.



and also because even Overwatch's meta is more balanced than TF2 ever will be.
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Eguanazor is not online. Eguanazor
Joined: 18 Mar 2009
Total Posts: 15429
05 Jul 2017 04:42 PM
" the fact is that Blizzard's chronic inability to balance makes the game frustrating to play competitively. It's clear that they just have no idea what they're doing."

I always see people claiming Overwatch has a extremely good balancing team, but it's really clear based on their balance decisions that they don't know what they're doing.
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 04:44 PM
@altair

i thought they have done pretty good jobs in balancing the game. of course with a plethora of playable characters, some might seem like they're giving a flagrant advantage and vice versa. but for the most part, it's a pretty balanced game.

i don't really think there being a "meta" where specific characters are dominant is indicative of the quality of the game. these characters and still really easy to counter. bastion, for example, was really easy to counter. not saying that people weren't taking the initiative to adapt to him, but i saw a constant cycle of "X is to OP because of Y. X should be nerfed."


but, to each his own.

mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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hugerocket321 is not online. hugerocket321
Joined: 20 Nov 2012
Total Posts: 24
05 Jul 2017 05:01 PM
It's probably because the ## ########### of OW and maybe because people don't like the similarity of the two games.
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Eguanazor is not online. Eguanazor
Joined: 18 Mar 2009
Total Posts: 15429
05 Jul 2017 05:05 PM
@golf when the game first released they went through like 3 or 4 patches of overnerfing and overbuffing McCree and kept screwing it up until they just went with exactly what people on the forums and reddit were suggesting. literally worse at balancing than randos on the forum. just look at the recent Roadhog nerf. it really comes across like they don't put any thought into balance changes at all it's pretty telling when i pop in the overwatch reddit for a second, the hub of blizzard ####### and jerking in a circle, and i see several posts on the front page complaining about the balance and the meta
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 05:09 PM
"when the game first released they went through like 3 or 4 patches of overnerfing and overbuffing McCree and kept screwing it up until they just went with exactly what people on the forums and reddit were suggesting. literally worse at balancing than randos on the forum. just look at the recent Roadhog nerf. it really comes across like they don't put any thought into balance changes at all it's pretty telling when i pop in the overwatch reddit for a second, the hub of blizzard ####### and jerking in a circle, and i see several posts on the front page complaining about the balance and the meta"

is it bad for gaming corporations to start listening to their fanbase? this is something that valve has neglected with tf2, they didn't listen to their community. blizzard is actually being equivocal with suggestions. i don't think that's something to frown upon, per se, it's something to commend.

also the roadhog update was REALLY good. his hook was broken and was used erroneously. people are just irate they can't hook someone across the map and one shot them.

mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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Eguanazor is not online. Eguanazor
Joined: 18 Mar 2009
Total Posts: 15429
05 Jul 2017 05:35 PM
"is it bad for gaming corporations to start listening to their fanbase? this is something that valve has neglected with tf2, they didn't listen to their community. blizzard is actually being equivocal with suggestions. i don't think that's something to frown upon, per se, it's something to commend."

Not sure how you twisted "blizzard repeatedly demonstrated they don't know how to balance a hero until they fell back on the obvious solution," to "commendable blizzard does what the community wants!" but I guess I will never stop being impressed at how far Overwatch fans will leap to praise their game over anything

"also the roadhog update was REALLY good. his hook was broken and was used erroneously. people are just irate they can't hook someone across the map and one shot them. "

This doesn't deserve anything other than an lol. He now has consistently one of the lowest winrates at all ranks cause he lost the one thing he excelled at. Don't mind Hanzo one-shotting people with scattershot across the map tho
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 05:40 PM
"Not sure how you twisted "blizzard repeatedly demonstrated they don't know how to balance a hero until they fell back on the obvious solution," to "commendable blizzard does what the community wants!" but I guess I will never stop being impressed at how far Overwatch fans will leap to praise their game over anything "

no, but you're acting as if them listening to their community and not making individual decisions is bad. i don't care how deduce what is a good update or not, as long as the update is good. i don't care if they have reddit themselves make a handbook on how to update their game. as long as it's good, i'm fine. and im not praising blizzard, lol. ####derstand overwatch is not some impeccable, holy game. but the "flaws" listed above are not plausible.

"This doesn't deserve anything other than an lol. He now has consistently one of the lowest winrates at all ranks cause he lost the one thing he excelled at. Don't mind Hanzo one-shotting people with scattershot across the map tho"

he had a high winrate in the first place because of a broken mechanic he had the privilege of wielding. he's still a playable hero. as good as he was prior to the update? hell no. but he's more team oriented now. i don't understand the dissent with this update.

mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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Altair551 is online. Altair551
Joined: 23 Nov 2008
Total Posts: 1168
05 Jul 2017 05:47 PM
"i don't really think there being a "meta" where specific characters are dominant is indicative of the quality of the game"

There will always be a meta in every game, but there is no game that compares to Overwatch's level of imbalance where there are *always* 4 heroes you absolutely need on your team on any given map. Imagine if in Dota or League of Legends there were 6 must-pick champions. They would be utter chaos, and there are 100+ characters in those games.
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 05:51 PM
"There will always be a meta in every game, but there is no game that compares to Overwatch's level of imbalance where there are *always* 4 heroes you absolutely need on your team on any given map. Imagine if in Dota or League of Legends there were 6 must-pick champions. They would be utter chaos, and there are 100+ characters in those games" league of legends/dota are very different from overwatch, though. what characters are you suggesting are required? mercy? you practically need a healer in every game, not just OW. ########## a tank is imperative to winning the game. zenyatta? don't need him. pharah? don't need her. genji? DEFINITELY don't need him. what characters are you referring to? mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 05:52 PM
@altair (cleaned up response)

league of legends/dota are very different from overwatch, though. what characters are you suggesting are required?

mercy? you practically need a healer in every game, not just OW.

rein? a tank is imperative to winning the game.

zenyatta? don't need him.

pharah? don't need her.

genji? DEFINITELY don't need him. what characters are you referring to?

mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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Altair551 is online. Altair551
Joined: 23 Nov 2008
Total Posts: 1168
05 Jul 2017 05:55 PM
You're oversimplifying. Lucio and Winston are currently almost 100% pickrate in competitive play, with Tracer around 90%. There are 16 heroes with less than 25% pickrate. You don't think that is problematic?
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 05:59 PM
"You're oversimplifying. Lucio and Winston are currently almost 100% pickrate in competitive play, with Tracer around 90%. There are 16 heroes with less than 25% pickrate. You don't think that is problematic?" that doesn't mean they're absolutely necessary to win. they're popular characters. maybe 100% may be a problem, but it's not really that big of a deal. it doesn't compromise the fun factor of the game. i've seen plenty of comp matches where a team has won without a ############## i've even witnessed a team win without a tracer. with nearly ## ######## ## ###### there are going to be some unpopular characters. it's not problematic whatsoever. it's not viable to expect all characters to have some notable pickrate. some characters are just unpopular, doesn't mean the game is unbalanced in anyway. mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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golfgames1 is not online. golfgames1
Joined: 20 Nov 2012
Total Posts: 4108
05 Jul 2017 06:00 PM
@altair (cleaned up response)

that doesn't mean they're absolutely necessary to win. they're popular characters. maybe 100% may be a problem, but it's not really that big of a deal. it doesn't compromise the fun factor of the game. i've seen plenty of comp matches where a team has won without a luci/winst. i've even witnessed a team win without a tracer. with nearly 30 chars, there are going to be some unpopular characters. it's not problematic whatsoever. it's not viable to expect all characters to have some notable pickrate. some characters are just unpopular, doesn't mean the game is unbalanced in anyway. mom, what do you mean becoming an avid roblox player isn't a judicious career choice??

mom, what do you mean becoming an avid roblox player isn't a judicious career choice??
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Eguanazor is not online. Eguanazor
Joined: 18 Mar 2009
Total Posts: 15429
05 Jul 2017 06:05 PM
"no, but you're acting as if them listening to their community and not making individual decisions is bad. i don't care how deduce what is a good update or not, as long as the update is good. i don't care if they have reddit themselves make a handbook on how to update their game. as long as it's good, i'm fine. and im not praising blizzard, lol. ####derstand overwatch is not some impeccable, holy game. but the "flaws" listed above are not plausible. "

so you're saying that it doesn't reflect poorly on the balance team to repeatedly break a hero until following obvious advice that random people could come up with? wowee

"he had a high winrate in the first place because of a broken mechanic he had the privilege of wielding. he's still a playable hero. as good as he was prior to the update? hell no. but he's more team oriented now. i don't understand the dissent with this update."

aka "yeah he can't kill people, and he's the only tank without any real defensive mechanic, but if he hooks someone the combined efforts of him and someone else may kill the hooked target!" you say he's "more team oriented now" like he was compensated in some meaningful way for the massive hit to his effectiveness, which he was not. going back to the Hanzo comparison I made which you conveniently ignored, do you think it would be a completely solid update if they halved the damage of Hanzo's scattershot? i mean, it is a broken mechanic in the same way Roadhog's hook is after all
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