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| 16 Apr 2017 04:32 PM |
roblox should add a setting to increase/decrease the opacity/transparency of the fog you can make in lighting. it's so thick otherwise
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cyburg
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| Joined: 23 Sep 2011 |
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0KyloRen
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| 16 Apr 2017 05:35 PM |
mega support
| ♕♢ = 𝒥𝓊𝓈𝓉 𝓎𝑜𝓊𝓇 𝓁𝑜𝒸𝒶𝓁 𝑀𝑒𝓇𝒸𝓎 𝓂𝒶𝒾𝓃. = ♢♕ | "ℍ𝕖𝕣𝕠𝕖𝕤 ℕ𝕖𝕧𝕖𝕣 𝔻𝕚𝕖!" | |
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| 16 Apr 2017 05:37 PM |
Support. the fog is T H I C C
DarthmouthCR7 |
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Zyphyris
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| 16 Apr 2017 05:55 PM |
Great idea! Support.
PAC-MAN is real. |
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| 06 Jul 2017 03:44 AM |
might ruin underwater vision but support 95% this will greatly benefit developers
like me
whatever floats your boat (or sinks it) |
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| 13 Jul 2017 12:29 PM |
| it will add a little bit more work in. all you have to do is make a script so that when someone goes underwater the fog will get thicker to fit the setting |
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| 13 Jul 2017 12:29 PM |
support
I don't like where my signature is heading. |
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Borsy
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| Joined: 31 Jul 2014 |
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| 13 Jul 2017 12:30 PM |
just change the fogend value to a bigger number
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| 13 Jul 2017 12:42 PM |
fogend doesnt look nice enough if you do it that way
it would be far easier and more efficient to add some sort of thickness value to fog |
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Robotz04
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| Joined: 25 Feb 2011 |
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| 13 Jul 2017 12:42 PM |
nova, theres already this feature in roblox. why suggest something existant ?
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| 13 Jul 2017 03:20 PM |
| excuse me but there is no transparency/opacity setting in roblox for fog. it's fogend and fogstart |
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| 13 Jul 2017 03:31 PM |
why do you people post things that make no sense fogend doesnt do anything about the thickness of the fog, and where the heck is the thickness setting? |
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