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| 05 Jul 2017 04:10 PM |
| mostly I just want the model's hitbox to lock to studs if that makes sense, right now it is off by like 0.2 or 0.5 studs and it does not line up to a grid? here is part of the primary part script ########################################################################################################## * CFrame.Angles(0,math.rad(Rotation.Value),0)) idk if that can be fixed in a different part of the script but..... idk |
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| 05 Jul 2017 04:11 PM |
here is script i just add spaces so its not tagged
cloneModel : SetPrimaryPartCFrame (CFrame.new (roundAToB(hit.X+1,1) , roundAToB (hit.Y,3) +0.7, roundAToB (hit.Z,1)) * CFrame.Angles(0,math.rad(Rotation.Value),0)) |
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| 05 Jul 2017 05:38 PM |
BA-BUMP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
bump. |
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