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Why doesn't ROBLOX use Html instead of Lua?

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nullfeels is not online. nullfeels
Joined: 31 Mar 2017
Total Posts: 1215
30 Jun 2017 01:38 AM
I think I legit just lost ## ## #########
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jasonfish4 is online. jasonfish4
Joined: 08 Jun 2011
Total Posts: 3902
30 Jun 2017 01:04 PM
I just found the ancient texts of HTML on Hail in it's early stages

using ['s cause roblox's mean HTML filter
// forasymm.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include [vector]
#include [windows.h]
#include [bitset]
#include [iostream]
#include [map]

#define bits(x) st##############################
struct Halloc
{
void* ptr = nullptr;
bool reserved = false;
};

void Tr################################################inaryBufferMatrix)
{
st###################llocations = {};
std::#######################################ers = {};
std::##########################er;

void* ptr = nullptr;
Halloc allocptr;
allocptr.ptr = 0;
allocptr.reserved = false;

for (size_t binary_i = 0; binary_i [ BinaryBufferMatrix.size(); binary_i++)
{
switch ((unsigned long)BinaryBufferMatrix[binary_i].to_ulong())
{
case 0:
ptr = calloc(1, 1024);
allocptr.ptr = ptr;
allocations.push_back(allocptr);
buffer = { 0x90, 0x90, 0x90, 0x90 };
buffers.push_back(buffer);
buffer.clear();
break;
case 1:
buffer = { 0x55, 0x8B, 0xEC };
buffers.push_back(buffer);
buffer.clear();
break;
case 128:
buffer = { 0x#####x#####x#####x####;
buffers.push_back(buffer);
goto now; // temporary fix for conditional error
}
}
now:

// this is just debugging stuff nothing important
unsigned char buffer0[4];
st#############################uffers[0].end(), buffer0);

unsigned char buffer1[3];
st#############################uffers[1].end(), buffer1);

unsigned char buffer2[4];
std::###############################################er2);

void* mptr1 = memcpy(allocations[0].ptr, buffer0, buffers[0].size());
void* mptr2 = memcpy((void*)((DWORD)mptr1 + buffers[0].size()), buffer1, buffers[1].size());
void* mptr3 = memcpy((void*)((DWORD)mptr2 + buffers[1].size()), buffer2, buffers[2].size());
}

st############################################################################################{
st###########################inaryBufferMatrix;
st#####################t###############BMM;

BBMM["entry"] = bits("00000000");
BBMM["[stackframe]"] = bits("00000001");
BBMM["[/stackframe]"] = bits("10000000");

for (size_t i = 0; i [ HTMLFile.size(); i++)
BinaryBufferMatrix.push_back(BBMM.at(HTMLFile[i]));

return BinaryBufferMatrix;
}

int main(void)
{
st########################TMLQueue = {};

/*#############################inaryBufferMatrix = {
bits("00000000"), // -] entry:
bits("00000001"), // -] [stackframe]
bits("10000000"), // -] [/stackframe]
};*/

st########################TMLFile = {
"entry",
"[stackframe]",
"[/stackframe]"
};

########################### BinaryBufferMatrix = TranslateToBinaryBufferMatrix(HTMLFile);
TranslateBinaryQueue(BinaryBufferMatrix);

getchar();

}
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ahpricot is not online. ahpricot
Joined: 28 Nov 2013
Total Posts: 11484
30 Jun 2017 01:05 PM
it hurts....
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WeirdGuyHere is not online. WeirdGuyHere
Joined: 20 Oct 2012
Total Posts: 1349
30 Jun 2017 01:16 PM
cuz lua best


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RenderSettings is not online. RenderSettings
Joined: 16 Aug 2010
Total Posts: 2560
30 Jun 2017 01:22 PM
jason stop
jason it hurts

everyone knows that Hoon is the best programming language
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RobuxLife is not online. RobuxLife
Joined: 19 Sep 2012
Total Posts: 13336
30 Jun 2017 01:24 PM
lol nerds assembly is the best, not the easiest to learn but robelocks would be so much ezier to mak gams111!11!1


- Robux
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The_Frame is online. The_Frame
Joined: 08 Aug 2014
Total Posts: 119
30 Jun 2017 01:44 PM
I'd rather Python instead of Lua if we're being real here.


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Stringozzi is not online. Stringozzi
Joined: 21 Sep 2014
Total Posts: 3996
30 Jun 2017 01:45 PM
HTML means Higher Than Mean Lua, which just shows that we should use it.


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MountainViper is not online. MountainViper
Joined: 17 Jan 2017
Total Posts: 2
30 Jun 2017 01:45 PM
I think lua is better


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ExtremeBuilder15 is online. ExtremeBuilder15
Joined: 01 May 2012
Total Posts: 3176
30 Jun 2017 01:47 PM
Maybe they should make an alloy programming language.

In real life, companies create steel alloys for stronger iron.
Let's just take some HTML and mix it with some other strong programming language like perl (old programming languages are the best since they're the most pure).

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nullfeels is not online. nullfeels
Joined: 31 Mar 2017
Total Posts: 1215
30 Jun 2017 01:50 PM
@The_Frame "I'd rather Python instead of Lua if we're being real here."

Agreed 100%, but Lua is okay...
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Stringozzi is not online. Stringozzi
Joined: 21 Sep 2014
Total Posts: 3996
30 Jun 2017 01:51 PM
Why can't we just use a drag and drop programming language like Scratch does? Everyone knows they work the bestest..


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ExtremeBuilder15 is online. ExtremeBuilder15
Joined: 01 May 2012
Total Posts: 3176
30 Jun 2017 01:54 PM
drag and drop languages are relatively recent discoveries though. Programming languages are like precious metals.

When someone discoveries a new metal, no one cares because it sucks. Everyone wants gold and silver and gemstones. People like these so much that they mine them and refine them into coins

The same is with programming languages, no one likes scratch because it sucks. Everyone wants to use binary and perl and assembly because they're oldschool cool. Heck, they're so good that people are mining them out and refining them into bitcoins.

Do you see anyone mining scratch? No, it sucks

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Stringozzi is not online. Stringozzi
Joined: 21 Sep 2014
Total Posts: 3996
30 Jun 2017 01:55 PM
I played a pretty good rocket league clone in scratch once.


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Lilly_S is online. Lilly_S
Forum Moderator
Joined: 21 Nov 2010
Total Posts: 8363
30 Jun 2017 01:59 PM
HTML is a very powerful scripting language.


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nullfeels is not online. nullfeels
Joined: 31 Mar 2017
Total Posts: 1215
30 Jun 2017 02:06 PM
Sure is. I believe Google's Waymo(autonomous car project) was written entirely in HTML.
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Negativize is online. Negativize
Joined: 02 May 2011
Total Posts: 25068
30 Jun 2017 02:09 PM
Making this switch would break literally every ROBLOX game
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moded is not online. moded
Joined: 16 May 2009
Total Posts: 1575
30 Jun 2017 02:11 PM
I've used HTML to make all of my games and other projects. The speed of it is just fascinating. HTML can be used as a low-level to high-level language - from the very bits to the already made simple functions. I've heard rumors that current AAA games are made entirely in HTML. It is very very very powerful!
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Cynoid is not online. Cynoid
Joined: 07 Nov 2012
Total Posts: 8408
30 Jun 2017 02:12 PM
petition to make roblox javascript based!!
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neddleduck is not online. neddleduck
Joined: 13 May 2011
Total Posts: 65
30 Jun 2017 02:19 PM
Nobody is going to know the answer who cares...
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nullfeels is not online. nullfeels
Joined: 31 Mar 2017
Total Posts: 1215
30 Jun 2017 02:27 PM
Oh we all know the answer. The answer is that HTML is just too powerful to be put in the hands of mere mortals.
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RenderSettings is not online. RenderSettings
Joined: 16 Aug 2010
Total Posts: 2560
30 Jun 2017 03:01 PM
"Making this switch would break literally every ROBLOX game"

And? HTML is so much better than Lua that it would be easier for them to do that than to keep using it. They'll live. It's really the only correct choice, moving forward.
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jasonfish4 is online. jasonfish4
Joined: 08 Jun 2011
Total Posts: 3902
30 Jun 2017 03:04 PM
You must sacrifice the past and present to save the future. A great man once said.
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j1my3p1x is not online. j1my3p1x
Joined: 16 Jan 2010
Total Posts: 978
30 Jun 2017 03:55 PM
With HTML, ROBLOX could _lead_ the industry in performance. I don't see why this isn't worth it.
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j1my3p1x is not online. j1my3p1x
Joined: 16 Jan 2010
Total Posts: 978
30 Jun 2017 05:38 PM
jasonfish does not get the credit he deserves for helping us so much with html on hail
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