nullfeels
|
  |
| Joined: 31 Mar 2017 |
| Total Posts: 1215 |
|
|
| 30 Jun 2017 01:38 AM |
| I think I legit just lost ## ## ######### |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 01:04 PM |
I just found the ancient texts of HTML on Hail in it's early stages
using ['s cause roblox's mean HTML filter // forasymm.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include [vector] #include [windows.h] #include [bitset] #include [iostream] #include [map] #define bits(x) st############################## struct Halloc { void* ptr = nullptr; bool reserved = false; }; void Tr################################################inaryBufferMatrix) { st###################llocations = {}; std::#######################################ers = {}; std::##########################er; void* ptr = nullptr; Halloc allocptr; allocptr.ptr = 0; allocptr.reserved = false; for (size_t binary_i = 0; binary_i [ BinaryBufferMatrix.size(); binary_i++) { switch ((unsigned long)BinaryBufferMatrix[binary_i].to_ulong()) { case 0: ptr = calloc(1, 1024); allocptr.ptr = ptr; allocations.push_back(allocptr); buffer = { 0x90, 0x90, 0x90, 0x90 }; buffers.push_back(buffer); buffer.clear(); break; case 1: buffer = { 0x55, 0x8B, 0xEC }; buffers.push_back(buffer); buffer.clear(); break; case 128: buffer = { 0x#####x#####x#####x####; buffers.push_back(buffer); goto now; // temporary fix for conditional error } } now: // this is just debugging stuff nothing important unsigned char buffer0[4]; st#############################uffers[0].end(), buffer0); unsigned char buffer1[3]; st#############################uffers[1].end(), buffer1); unsigned char buffer2[4]; std::###############################################er2); void* mptr1 = memcpy(allocations[0].ptr, buffer0, buffers[0].size()); void* mptr2 = memcpy((void*)((DWORD)mptr1 + buffers[0].size()), buffer1, buffers[1].size()); void* mptr3 = memcpy((void*)((DWORD)mptr2 + buffers[1].size()), buffer2, buffers[2].size()); } st############################################################################################{ st###########################inaryBufferMatrix; st#####################t###############BMM; BBMM["entry"] = bits("00000000"); BBMM["[stackframe]"] = bits("00000001"); BBMM["[/stackframe]"] = bits("10000000"); for (size_t i = 0; i [ HTMLFile.size(); i++) BinaryBufferMatrix.push_back(BBMM.at(HTMLFile[i])); return BinaryBufferMatrix; } int main(void) { st########################TMLQueue = {}; /*#############################inaryBufferMatrix = { bits("00000000"), // -] entry: bits("00000001"), // -] [stackframe] bits("10000000"), // -] [/stackframe] };*/ st########################TMLFile = { "entry", "[stackframe]", "[/stackframe]" }; ########################### BinaryBufferMatrix = TranslateToBinaryBufferMatrix(HTMLFile); TranslateBinaryQueue(BinaryBufferMatrix); getchar(); } |
|
|
| Report Abuse |
|
|
ahpricot
|
  |
| Joined: 28 Nov 2013 |
| Total Posts: 11484 |
|
| |
|
| |
|
|
| 30 Jun 2017 01:22 PM |
jason stop jason it hurts
everyone knows that Hoon is the best programming language |
|
|
| Report Abuse |
|
|
RobuxLife
|
  |
| Joined: 19 Sep 2012 |
| Total Posts: 13336 |
|
|
| 30 Jun 2017 01:24 PM |
lol nerds assembly is the best, not the easiest to learn but robelocks would be so much ezier to mak gams111!11!1
- Robux |
|
|
| Report Abuse |
|
|
The_Frame
|
  |
| Joined: 08 Aug 2014 |
| Total Posts: 119 |
|
|
| 30 Jun 2017 01:44 PM |
I'd rather Python instead of Lua if we're being real here.
|
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 01:45 PM |
HTML means Higher Than Mean Lua, which just shows that we should use it.
|
|
|
| Report Abuse |
|
|
| |
|
|
| 30 Jun 2017 01:47 PM |
Maybe they should make an alloy programming language.
In real life, companies create steel alloys for stronger iron. Let's just take some HTML and mix it with some other strong programming language like perl (old programming languages are the best since they're the most pure).
|
|
|
| Report Abuse |
|
|
nullfeels
|
  |
| Joined: 31 Mar 2017 |
| Total Posts: 1215 |
|
|
| 30 Jun 2017 01:50 PM |
@The_Frame "I'd rather Python instead of Lua if we're being real here."
Agreed 100%, but Lua is okay... |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 01:51 PM |
Why can't we just use a drag and drop programming language like Scratch does? Everyone knows they work the bestest..
|
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 01:54 PM |
drag and drop languages are relatively recent discoveries though. Programming languages are like precious metals.
When someone discoveries a new metal, no one cares because it sucks. Everyone wants gold and silver and gemstones. People like these so much that they mine them and refine them into coins
The same is with programming languages, no one likes scratch because it sucks. Everyone wants to use binary and perl and assembly because they're oldschool cool. Heck, they're so good that people are mining them out and refining them into bitcoins.
Do you see anyone mining scratch? No, it sucks
|
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 01:55 PM |
I played a pretty good rocket league clone in scratch once.
|
|
|
| Report Abuse |
|
|
Lilly_S
|
  |
 |
| Joined: 21 Nov 2010 |
| Total Posts: 8363 |
|
|
| 30 Jun 2017 01:59 PM |
HTML is a very powerful scripting language.
|
|
|
| Report Abuse |
|
|
nullfeels
|
  |
| Joined: 31 Mar 2017 |
| Total Posts: 1215 |
|
|
| 30 Jun 2017 02:06 PM |
| Sure is. I believe Google's Waymo(autonomous car project) was written entirely in HTML. |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 02:09 PM |
| Making this switch would break literally every ROBLOX game |
|
|
| Report Abuse |
|
|
moded
|
  |
| Joined: 16 May 2009 |
| Total Posts: 1575 |
|
|
| 30 Jun 2017 02:11 PM |
| I've used HTML to make all of my games and other projects. The speed of it is just fascinating. HTML can be used as a low-level to high-level language - from the very bits to the already made simple functions. I've heard rumors that current AAA games are made entirely in HTML. It is very very very powerful! |
|
|
| Report Abuse |
|
|
Cynoid
|
  |
| Joined: 07 Nov 2012 |
| Total Posts: 8408 |
|
|
| 30 Jun 2017 02:12 PM |
| petition to make roblox javascript based!! |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 02:19 PM |
| Nobody is going to know the answer who cares... |
|
|
| Report Abuse |
|
|
nullfeels
|
  |
| Joined: 31 Mar 2017 |
| Total Posts: 1215 |
|
|
| 30 Jun 2017 02:27 PM |
| Oh we all know the answer. The answer is that HTML is just too powerful to be put in the hands of mere mortals. |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 03:01 PM |
"Making this switch would break literally every ROBLOX game"
And? HTML is so much better than Lua that it would be easier for them to do that than to keep using it. They'll live. It's really the only correct choice, moving forward. |
|
|
| Report Abuse |
|
|
|
| 30 Jun 2017 03:04 PM |
| You must sacrifice the past and present to save the future. A great man once said. |
|
|
| Report Abuse |
|
|
j1my3p1x
|
  |
| Joined: 16 Jan 2010 |
| Total Posts: 978 |
|
|
| 30 Jun 2017 03:55 PM |
| With HTML, ROBLOX could _lead_ the industry in performance. I don't see why this isn't worth it. |
|
|
| Report Abuse |
|
|
j1my3p1x
|
  |
| Joined: 16 Jan 2010 |
| Total Posts: 978 |
|
|
| 30 Jun 2017 05:38 PM |
| jasonfish does not get the credit he deserves for helping us so much with html on hail |
|
|
| Report Abuse |
|
|