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Re: BodyAngularVelocity in object space

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radioactivated is not online. radioactivated
Joined: 05 Sep 2009
Total Posts: 1181
29 Jun 2017 04:59 PM
I noticed that BodyAngularVelocity always applies velocity relative to world space, so a brick with a set velocity rotates about the world axes regardless of its orientation. Is there a way to make it work relative to an object so that regardless of a brick's orientation, it will be rotating about its own axes rather than the world axes?
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 Jun 2017 05:02 PM
http://wiki.roblox.com/index.php?title=API:Class/VectorForce
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 Jun 2017 05:03 PM
Woops just realized you said Body_Angular_Velocity.
One sec
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cntkillme is not online. cntkillme
Joined: 07 Apr 2008
Total Posts: 44956
29 Jun 2017 05:03 PM
http://wiki.roblox.com/index.php?title=API:Class/Torque
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samy22 is not online. samy22
Joined: 28 Sep 2008
Total Posts: 2181
29 Jun 2017 05:07 PM
bodyangvel = part.CFrame:vectorToWorldSpace(Vector3 v3)
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samy22 is not online. samy22
Joined: 28 Sep 2008
Total Posts: 2181
29 Jun 2017 05:08 PM
forgot .Velocity


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samy22 is not online. samy22
Joined: 28 Sep 2008
Total Posts: 2181
29 Jun 2017 05:09 PM
.AngularVelocity
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radioactivated is not online. radioactivated
Joined: 05 Sep 2009
Total Posts: 1181
01 Jul 2017 04:50 PM
cntkillme, the Torque object is exactly what I am looking for. Thanks. Now to figure out how Attachments work...
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