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| 23 Jun 2017 02:50 PM |
Why won't my bodyposition lift my part to a certain position?
(It's not anchored)
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| 23 Jun 2017 03:41 PM |
| Make sure you have enough MaxForce applied to the axis it is traveling on to make the part move. Default is 4,000 for each axis and that moves at a fairly slow rate. So it may have a sharp cut off when dealing with any values below. Just have to toy around with it |
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| 23 Jun 2017 04:27 PM |
I tried changing everything but it won't move in any direction :/
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| 23 Jun 2017 04:43 PM |
| is the bodyposition the only object in the part? |
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| 23 Jun 2017 04:56 PM |
Well I tested myself with a bodyposition in a part.
Settings were:
D: 12 MaxForce: 0,4000,0 Position: 0,100,0
and it moves up and down as it should. Unless you have a script performing some cframe action on the part, I don't see why it wouldn't work unless your settings are off. |
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| 23 Jun 2017 04:58 PM |
Not even one bodymover is working for me (BodyPosition, BodyGyro, RocketPropulsion, etc.). The hell?
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| 23 Jun 2017 05:15 PM |
You're test playing in studio correct?
Have you tried them on a new part? |
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| 23 Jun 2017 05:24 PM |
| If you want, add me to a teamcreate and i'll take a look. Not sure why it wouldn't be working on your end |
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| 23 Jun 2017 05:28 PM |
Sure, just accept fr
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