AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 03:34 PM |
we've got a lot of work left but we're making a lot of progress (thats a lot more than void and other in-devs can say atm XDDDDDD)
here's a first look at our cover system https://twitter.com/PAX_Corp/status/877618866045714432 |
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| 21 Jun 2017 03:35 PM |
| that's actually pretty cool |
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| 21 Jun 2017 03:35 PM |
why compare to void im pretty sure they arent even serious about releasing
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 03:36 PM |
woh loh loh
https://www.youtube.com/watch?v=30iQrFL7U4c |
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War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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| 21 Jun 2017 03:37 PM |
ur legit making a game and calling it JC's tech.
JC's fort fang is the status of ur tech not a game ur making. |
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iZynn
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| Joined: 10 Sep 2010 |
| Total Posts: 2924 |
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| 21 Jun 2017 03:37 PM |
thats actually really dope omg
og gooner |
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 03:39 PM |
| all the gunplay/movement will be used for jc though and the games will be promoting jc and everything related to jc lol |
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War_Force
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| Joined: 15 Apr 2016 |
| Total Posts: 2611 |
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| 21 Jun 2017 03:40 PM |
| So basically out of all of this ur only talking about gun system and animations. |
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| 21 Jun 2017 03:41 PM |
War, if you scroll down just a little more you'll also see maps and other stuff being made.
https://www.youtube.com/watch?v=30iQrFL7U4c |
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| 21 Jun 2017 03:43 PM |
Btw guys we are also filing a missing persons report for assassin_lord he was supose to be at the rally but he for some reason didnt show up.
Wololo |
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 03:43 PM |
no, its literally everything. look through our twitter page, we have pictures of maps and facilities which will be used for jc's entrance course and training maps. they just won't be used in the same way clans use their facilities.
i think we have a creative way of introducing these places as our group games to provide our members that RPG feeling and i dont know any groups atm who are doing literally what we are apart from the whole universe concept. most in-dev groups are making one large rp setting, but that's not where it ends for us. |
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o0Xarek0o
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| Joined: 09 Feb 2013 |
| Total Posts: 1957 |
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| 21 Jun 2017 03:44 PM |
RCL weaponry was better
everyone enjoyed that |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 21 Jun 2017 03:45 PM |
So how exactly will your shooter game that may or may not be implemented into actual JC combat revolutionize the group or anything else in the clan world, and how can it maintain consistent success against the likes of Polyguns, Phantom Forces, and so on?
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 03:52 PM |
step 1) release shooter game and push to fp, we have about 50k R$ in funds to keep up sponsors, dev products will hopefully turn us profits and allow us to continuously run sponsors
stuff about shooter game: jc members can play the game, earn kills and achievements which will then earn them exp points within the group. earning a certain amount of exp points will automatically promote them in jc.
non jc members can play the game like they want and we'll provide them incentives to join jc. essentially our shooter game is our way of vip recruitment, except we aren't using a crummy tycoon to attract kids into our group. we're using a shooter game which will attract people who like playing shooting games and if they want to be part of the community for the game, they can join jc where they can interact with other members.
i dont expect it to be as popular as pf or polyguns, but hopefully through our media and marketing we get to show off our polished gameplay (which most fp games lack these days).
that's just the recruitment method. the same guns in the shooter game will be used for jc, it's literally jc's tech with a game as the forerunner advertising the group. the group relies on the game and the game relies on the group. |
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 03:56 PM |
If anyone wants to join our community discord, it's separate from the JC one. You can stay up to date with our progress. https://twitter.com/PAX_Corp/status/877630629122379776 |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 21 Jun 2017 04:00 PM |
And what if your game flops and people just prefer to play more popular, better-made shooter games? (let's be fair, you can't beat PF in terms of scripting capability)
Using the technology in JC and hoping you earn members via the game (which isn't as likely as you think,) doesn't necessarily address some of the stronger concerns that way many clans, and this community, down.
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 21 Jun 2017 04:00 PM |
>when you use "way" instead of "weigh"
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 04:07 PM |
we don't have to beat PF and lots of people nowadays are easily able to recreate PF. they just aren't as successful because stylis studios beat everyone else to it.
you're being really condescending by saying our team can't level up with pf quality. pf is advertised as an FPS, we're a third person shooter with cover mechanics. theres not a single game out there on the FP that has done that and im almost sure we're among the few teams who's gotten a lot of work done and is pushing for these features. i know apoc is doing something of the cover sort but apoc is in its own category and we wouldn't be losing players if people played that over ours. the FP is a lot larger now for more games |
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Civax
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| Joined: 19 May 2008 |
| Total Posts: 299 |
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| 21 Jun 2017 04:07 PM |
| Looks like something from Splinter Cell. |
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Seviro
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| Joined: 08 Dec 2009 |
| Total Posts: 46758 |
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| 21 Jun 2017 04:09 PM |
There's another fairly popular TPS shooter out there currently that I can't really remember the name of right now that has a lot of similar mechanics.
You're pushing this cover factor but that hasn't been done successfully - or so you think - because it's just not as engaging. The average player doesn't want that kind of tactical combat; they just want to go out and fight in an arcade-esque style, which is why Phantom Forces is popular.
It just seems you're banking everything on this game massively succeeding when you could probably do a far less-effort project with better results that are nearly guaranteed.
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 04:15 PM |
| @Civax- heavily inspired by the ### ###### games @seviro- that completely disregards anyone who actually appreciates those kind of games and there are for sure 100% people who want to play that kind of game. all you've seen is the cover system, we haven't shown off anything else or any game modes that might push for a more arcade-y play style. and yes we probably could do something with far less effort but imo thats just not me and im passionate for this. |
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AtomicRXN
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| Joined: 08 Jul 2013 |
| Total Posts: 6383 |
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| 21 Jun 2017 04:15 PM |
| @civax- t o m c l a n c y* |
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