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| 14 Jun 2017 08:39 AM |
Hello, I need a scriptor that can make me a changemap script, exactly like the one in this game: https://www.roblox.com/games/253114331/USSF-MARSOC-RCL-3-0
Please pm me so that a deal can be made. |
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AIicks
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| Joined: 10 Apr 2012 |
| Total Posts: 788 |
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| 14 Jun 2017 08:41 AM |
function spawnMap() --delete previous map if exists --clone new map from ServerStorage --Parent new map to Workspace end
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| 14 Jun 2017 09:24 AM |
I've been searching for a long time, but can never find somewhere it shows the script for the :changemap command, using the RCL maps... I know the process, just not the full script and how to code the script to the command |
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| 14 Jun 2017 10:05 AM |
Turn the whole map as a model, save it in ReplicatedStorage, a script that contains a list (table) of the map names that will be able to clone, place it in workspace and delete said map. I just gaved you some hints: local maps = {map1, map2}; map = maps[math.random(1, #maps)] --Pick one random map
--Do a for loop that will scan ReplicatedStorage and check the names of each map.
map:Clone() map.Parent = workspace --Delete previous map --Wait a couple of seconds and start your game.
The rest is up to you.
~Siggy? What is a siggy? |
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| 17 Jun 2017 03:13 PM |
I now have a copy of a Bricktops map, which can be used to change between the 8 RCL maps, but for some reason, the command doesn't work in my copy, but it works in the other map.
https://www.roblox.com/games/867245021/DTOC-Bricktops
Check it out if you want to help. |
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| 21 Jun 2017 11:50 AM |
| Probably last reply to this thread as I have figured it out. Thank you to those that helped me. |
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