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Re: How to make bricks spin?

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AlphaAiir is not online. AlphaAiir
Joined: 14 May 2016
Total Posts: 60
21 Jun 2017 11:42 AM
I was wondering how to make the brick spin and tried a few tutorials on Youtube. They have not worked but some did but they just went in the air like 10 feet :/. Just a regular spinning brick.
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KLGA is not online. KLGA
Joined: 19 Apr 2014
Total Posts: 2571
21 Jun 2017 11:50 AM
game:GetService("RunService").Stepped:connect(function()
part.CFrame = CFrame.Angles(0,tick()%math.pi,0)
end)
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BJCarpenter is online. BJCarpenter
Joined: 04 Nov 2008
Total Posts: 4416
21 Jun 2017 12:29 PM
There must be ### ######### ####### This works for me, (in Play Mode only), on an anchored Part, touching nothing collidable: a = Workspace.Sea a.CFrame = CFrame.new(Vector3.new(0,0,0)) I = Vector3.new(.1,.122,.211) wait(22) while true do a.Rotation = a.Rotation + I wait(.09) end Another way: Put a BodyPosition in an unanchored; Stuff a Vector3 into Part.RotVelocity. Good Luck, Brian
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