AlphaAiir
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| Joined: 14 May 2016 |
| Total Posts: 60 |
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| 21 Jun 2017 11:42 AM |
| I was wondering how to make the brick spin and tried a few tutorials on Youtube. They have not worked but some did but they just went in the air like 10 feet :/. Just a regular spinning brick. |
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KLGA
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| Joined: 19 Apr 2014 |
| Total Posts: 2571 |
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| 21 Jun 2017 11:50 AM |
game:GetService("RunService").Stepped:connect(function() part.CFrame = CFrame.Angles(0,tick()%math.pi,0) end) |
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| 21 Jun 2017 12:29 PM |
| There must be ### ######### ####### This works for me, (in Play Mode only), on an anchored Part, touching nothing collidable: a = Workspace.Sea a.CFrame = CFrame.new(Vector3.new(0,0,0)) I = Vector3.new(.1,.122,.211) wait(22) while true do a.Rotation = a.Rotation + I wait(.09) end Another way: Put a BodyPosition in an unanchored; Stuff a Vector3 into Part.RotVelocity. Good Luck, Brian |
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