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Re: Exp ### FilteringEnabled

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Beartikal is online. Beartikal
Joined: 16 Jan 2012
Total Posts: 275
20 Jun 2017 10:18 PM
If I made Player Stats handled on the Server, how would I make a Exp Bar Gui on the client and still handle the scripts on the server?


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Beartikal is online. Beartikal
Joined: 16 Jan 2012
Total Posts: 275
20 Jun 2017 10:32 PM
b1


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cabbler is not online. cabbler
Joined: 19 Jun 2015
Total Posts: 735
20 Jun 2017 10:38 PM
That's a great opportunity to use the leaderstats values passively.
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Beartikal is online. Beartikal
Joined: 16 Jan 2012
Total Posts: 275
20 Jun 2017 10:48 PM
? How tho


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LuaDeveloped is not online. LuaDeveloped
Joined: 28 Jan 2016
Total Posts: 439
20 Jun 2017 10:55 PM
Put the values in replicated storage, then have the server handle the EXP/Leveling. the client can index it still, and changes that the clients make won't replicate to the server.


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SenseiWarrior is online. SenseiWarrior
Joined: 09 Apr 2011
Total Posts: 12140
20 Jun 2017 11:04 PM
when you change the exp, fire a remote event telling the client to update the exp bar with an argument that represents their exp


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Beartikal is online. Beartikal
Joined: 16 Jan 2012
Total Posts: 275
21 Jun 2017 12:18 AM
What if the player has to key press "e" to punch for exp, wouldn't this have to happen on the client??
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RegularTetragon is not online. RegularTetragon
Joined: 10 Oct 2009
Total Posts: 3085
21 Jun 2017 12:34 AM
Have a remote event for XP changed


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