|
| 18 Jun 2017 02:26 PM |
So usually for an FPS I would start by making "fake arms" and then use inverse kinematics to control the fake arms. Does anyone know how I could use inverse kinematics but use the normal R15 rig?
In this game they demonstrate it pretty well: www.roblox.com/games/746820961/Unit-1968-Vietnam-Alpha
I have a gun, I am just unsure of how to make animations as they did in that game ^ |
|
|
| Report Abuse |
|
|
|
| 18 Jun 2017 02:42 PM |
| ################################################# |
|
|
| Report Abuse |
|
|
|
| 18 Jun 2017 02:43 PM |
| wiki.roblox.com/index.php?title=Animations |
|
|
| Report Abuse |
|
|
|
| 18 Jun 2017 02:45 PM |
| Do I have to use the animation editor plugin? |
|
|
| Report Abuse |
|
|
|
| 18 Jun 2017 02:46 PM |
| I thought most fps games would use scripts? and use some kind of method to make animating easier? |
|
|
| Report Abuse |
|
|
|
| 18 Jun 2017 02:48 PM |
| TBH i dont know, I dont create scripts. Thought that might help you. |
|
|
| Report Abuse |
|
|
| |
|