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| 18 Jun 2017 08:08 AM |
| Hey guys, I need help making my game. I want to add a inventory saving system, but do not know how. If you can help me with that, that would be great. |
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| 18 Jun 2017 08:18 AM |
| And the award for the most vague request goes to... |
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| 18 Jun 2017 08:32 AM |
| If you don't have an answer then just go. |
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| 18 Jun 2017 08:34 AM |
| Look up information on DataStores if you want to make it save between games. If you mean you want an inventory system inside the game, then you should try assigning values to items, then saving those values through either IntValues or Arrays in a script. |
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| 18 Jun 2017 08:40 AM |
Do you think its this one:
Variant GetAsync ( string key )
Returns the value of the entry in the DataStore with the given key. |
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| 18 Jun 2017 08:56 AM |
| I do have an answer, but you don't provide the information required to give you the answer. That's what "vague" means... |
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| 18 Jun 2017 08:58 AM |
| It is very clear in the title that i need help making a inventory saving system so that when the person leaves the game and rejoins they will still have their stuff |
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| 18 Jun 2017 08:59 AM |
| And i do know what vague means |
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| 18 Jun 2017 09:04 AM |
| There are like a million types of inventories that could be saved, there are like a million possible variables you could need for saving this inventory... All that can be said now is "use Data stores", which has been said already, but I thought that was really obvious since that's the first thing that pops up if you just google it. |
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| 18 Jun 2017 09:07 AM |
| It is except I'm not too familiar with it |
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| 18 Jun 2017 09:41 AM |
Use DataStores to save a dictionary
bamboozled |
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