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Re: Making a part follow your mouse in FE?

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awesomebawss is online. awesomebawss
Joined: 30 Aug 2013
Total Posts: 336
16 Jun 2017 08:00 PM
How would I go about making a part follow my mouse with Filteringenabled turned on? I don't wanna have to constantly fire to the server cuz that'd create lag...


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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
16 Jun 2017 08:05 PM
If the server doesn't need to know about it, don't do anything with RemoteEvents until you need to. Otherwise, do it sparingly. Send it five or ten times a second instead of thirty, and lerp its position between the points so that it appears smooth to other players.


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awesomebawss is online. awesomebawss
Joined: 30 Aug 2013
Total Posts: 336
16 Jun 2017 08:07 PM
Well I want the server to know about it so that other players can see it. I know that putting bodymovers in your character replicates from the client. Is it possible to parent the part to the character and do it that way, or will it not replicate?


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JarodOfOrbiter is not online. JarodOfOrbiter
Joined: 17 Feb 2011
Total Posts: 20029
16 Jun 2017 08:15 PM
I don't think it will replicate. It is worth trying in Studio, but I'm fairly certain of what I said.


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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
16 Jun 2017 08:19 PM
if you put in body movers and make sure that the player controlling the part is the physics owner then it's movement will replicate
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awesomebawss is online. awesomebawss
Joined: 30 Aug 2013
Total Posts: 336
16 Jun 2017 08:27 PM
Oh so wait it DOESNT have to be parented to the character?


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AggressiveCatch is not online. AggressiveCatch
Joined: 17 Jul 2011
Total Posts: 5840
16 Jun 2017 09:49 PM
wiki.roblox.com/index.php?title=Network_ownership
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