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| 16 Jun 2017 08:00 PM |
How would I go about making a part follow my mouse with Filteringenabled turned on? I don't wanna have to constantly fire to the server cuz that'd create lag...
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| 16 Jun 2017 08:05 PM |
If the server doesn't need to know about it, don't do anything with RemoteEvents until you need to. Otherwise, do it sparingly. Send it five or ten times a second instead of thirty, and lerp its position between the points so that it appears smooth to other players.
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| 16 Jun 2017 08:07 PM |
Well I want the server to know about it so that other players can see it. I know that putting bodymovers in your character replicates from the client. Is it possible to parent the part to the character and do it that way, or will it not replicate?
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| 16 Jun 2017 08:15 PM |
I don't think it will replicate. It is worth trying in Studio, but I'm fairly certain of what I said.
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| 16 Jun 2017 08:19 PM |
| if you put in body movers and make sure that the player controlling the part is the physics owner then it's movement will replicate |
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| 16 Jun 2017 08:27 PM |
Oh so wait it DOESNT have to be parented to the character?
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| 16 Jun 2017 09:49 PM |
| wiki.roblox.com/index.php?title=Network_ownership |
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