Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 06:22 PM |
I forgot to press preview first time and it got tagged, so I decided to make another post.
/fjvlwu [prntscr]
There is a core/tree of life in middle and raiders/attackers have to kill/destroy it. Core starts with 10 000 health or more. [1-hour raid limit] Attackers are lowering its health by hitting it with swords. Defenders are there to defend it and maybe heal it. (your choice) But the point is, whole battle is focused on the middle of the fort.
I think people would actually raid for fun, we can add grapple things SCR has. Raids won't be so boring like current raids since you can climb on the walls and stuff, just to get to the core.
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| 14 Jun 2017 06:25 PM |
| Honestly I like your idea but I feel it could be elaborated a lot more. |
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| 14 Jun 2017 06:26 PM |
| Clan Community United response: Great idea, could turn out to be fun, we'll see about getting CCU up and giving this a go. |
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| 14 Jun 2017 06:30 PM |
| I could further this idea and make it be fulfilled if I had any scripters. They'd need to be good, too. |
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 06:32 PM |
Well, I can build but scripting is not my thing.
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Drekgul
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| Joined: 03 Apr 2013 |
| Total Posts: 119 |
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| 14 Jun 2017 06:36 PM |
| This is an excellent idea, terminals are getting a bit old.. Changing it up is a good idea. |
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| 14 Jun 2017 06:36 PM |
seems like this may make it very hard to defend, if it be in the middle of the map.
hail mvffin |
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| 14 Jun 2017 06:39 PM |
TDW already did this.
It was indeed quite hard and frustrating for defenders to defend it even with HP healing.
We used it at Uada's Forest.
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 06:44 PM |
Do not make it huge, make is so defenders can come to the term in a minute or less. Make a lot of secret paths so you can jump on the core.
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 06:45 PM |
Add a lot of stuff, maybe even powerups. Swords skin shop?
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| 14 Jun 2017 06:46 PM |
No matter what you add, HP based terminals are very tough to defend.
It's fun when you're a raider.
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 06:49 PM |
Give the small advantage to defenders?
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 06:50 PM |
It can not be worse than the current system. Walk to term for 5 minutes, force tie someone and back to start.
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Kalyxie
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| Joined: 11 Jul 2013 |
| Total Posts: 14 |
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 07:18 PM |
I asked for an opinion, Kaly. Not for a description of myself.
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Kalyxie
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| Joined: 11 Jul 2013 |
| Total Posts: 14 |
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| 14 Jun 2017 07:18 PM |
You wish that was a description of you.
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 14 Jun 2017 07:19 PM |
Joking <3
Thanks for the support.
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spIashes
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| Joined: 01 Jul 2010 |
| Total Posts: 10568 |
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| 14 Jun 2017 07:23 PM |
| This has been done before and it really didn't interest anyone, I feel like there's a lot more you could build off with this. Try to elaborate more / find a way to make this more unique rather than a typical core people have used before |
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| 14 Jun 2017 07:25 PM |
tcd had 2 unique raiding system but never got praised, also, this was soara's base that had that kind of raiding system
haha funny joke dude! |
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| 14 Jun 2017 07:45 PM |
Better idea: neutral map where clans develop together, it will be a battleground. There will be control points on these battlegrounds and either A. Whichever clan controls the most control points at end of certain time frame wins that server and gets a point added to war score B. Whichever clan owns the entire map wins the server and gets a point to their war score. |
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| 14 Jun 2017 08:42 PM |
| even better idea: terminal |
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Duxium
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| Joined: 26 Jul 2014 |
| Total Posts: 470 |
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| 15 Jun 2017 04:24 AM |
Well, my idea is that there is a core that looks like tree of life in center and every 30-60 seconds random disaster happens.
Something like flood, tornado, meteor rain etc.. Maybe even make it move towards the holder's spawn.
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Duxim
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| Joined: 26 Jul 2014 |
| Total Posts: 624 |
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| 03 Nov 2017 06:23 AM |
| Something like "Tug of War" map groups are using nowadays? |
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