AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 14 Jun 2017 01:49 PM |
A little about me first: - I joined in 2009 - I consider myself an advanced scripter Check my games page for previous projects.
About the Game
Concept: You are part of a team of 6 players defending Earth in a slightly sci-fi round/wave defense environment. Similar to COD Zombies, but with aliens, and my own twists.
Here are some key characteristics: - Spawning in guns and ammo through Space Drops while in game - Unlock map areas to unlock more advanced weapons (likely 4-5 map areas) - Unlock guns & character armor simply by leveling up your player - Spawn in guns with your selected attachments already attached. Unlock attachments and through weapon level, and chose them in the menu. - Gun damage upgraded with points as game progresses - Classes with abilities and roles [Assault, Tank, Medic, Support] - Gun unlocks go from modern day weapons (ex: M4A1) to scifi super weapons at the later unlocks. Same goes for armor. Much of these systems I have already set up in the game.
Goal My goal is to highly monetize the game, mainly through game passes. For example, a x2 XP gamepass would sell for around 500 Robux. If the game hits the front page, and sells 100 a day (which is very low for a front page game), thats 35,000 R of profit for 100 sales. That's not even including any other game passes, and the fact that 100 sales of what I would call a "most wanted" gamepass is not typically the sales number at all. That shows how profitable a well made game that is monetized well can make if it were to make it to the front page.
Technical Aspects: - This game and all of its components are Filtering Enabled. That means exploiting is generally not possible. - Custom networking. I control what replicates to each player. Server sees no tool interaction to reduce load on the server in that area. - Other things I can't think of at the moment. All of my systems are fairly stable and I'm happy with that.
Investment I am looking for 1 main investor. All you do is give me the funds, and I will do my game development work. I would be glad to have you help with testing while I develop if you'd like. 1) Robux to pay a weapon maker and map maker. A typical good gun costs around 2k, and a map could cost 15k (although I haven't hired a map maker before). All guns will be CSG. This leaves me to deal with scripting with my time. Not to mention I'm not a good builder. This means that with, lets say, a full catalog of 30 guns (although 15 would be fine for a game release), and 2 maps, a finished game (meaning a solid first version) would require 60k robux. 2) Ad funds When the game is finished (meaning a solid first version), a solid amount of ad funds to guarantee a front page spot is crucial. If I make the game well, and have plenty of ad funds, the sky is the limit if it hits the front page.
KEEP IN MIND THIS IS HIGHLY IN DEVELOPMENT. ALL THINGS ARE SUBJECT TO CHANGE THROUGH THE DEVELOPMENT PROCESS. BUGS WILL BE PRESENT. MOST ASSETS ARE SIMPLY PLACEHOLDERS. https://www.roblox.com/games/865772830/Order-66 This is 1 week of work. I'm >projecting< that by the end of June I will have a simple, workable version of the game. I appreciate feedback (on what is there now)! I will answer questions also. |
|
|
| Report Abuse |
|
|
litalela
|
  |
| Joined: 30 Mar 2010 |
| Total Posts: 6267 |
|
|
| 14 Jun 2017 01:52 PM |
As it stands your game is too basic, the scripting seems to be subpar, and you essentially want someone to pay for the majority of the game
Anyone with the money to pay you would just end up paying people to make the entire game
|
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 14 Jun 2017 01:58 PM |
| I personally don't think it is subpar. All of the character, tool, networking, and server systems work in unison, and it's FE. Which parts are you referring to? |
|
|
| Report Abuse |
|
|
Tigeon
|
  |
| Joined: 24 May 2013 |
| Total Posts: 4222 |
|
|
| 14 Jun 2017 02:10 PM |
Seems like the zombie defense game thats already popular https://www.roblox.com/games/137885680/100M-Zombie-Rush
Also Order 66 is a order in Star Wars that makes all clone troopers turn to storm troopers, switching sides
So with that name I expected more of a star wars type game, so a different name might be a good option
|
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 14 Jun 2017 02:16 PM |
It's similar to Zombie Rush because they're both wave defenses, but the gameplay will be different.
The place I linked is just a testing place; that's why it's got a joke name. |
|
|
| Report Abuse |
|
|
|
| 14 Jun 2017 02:20 PM |
| I will not invest with cash, but i'm giving you a offer. You said that a good gun model costs around 2k robux. I make guns for fun in blender, and i would love to just get credit in the game. A good gun model by me is a model i've spent over 1 hour on. I only need around 100-300 robux/model. If you don't know how good my skills are here is a model i made in around 45 minutes. Link: https://www.roblox.com/catalog/865693825/ |
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 14 Jun 2017 02:23 PM |
| That gun is great, but the thing about blender guns is that you can't resize them below 0.2 on any axis, whereas with a union gun you can resize all axis below 0.2 size. If you know a way to resize a meshpart below 0.2, you'd be great! |
|
|
| Report Abuse |
|
|
|
| 14 Jun 2017 02:38 PM |
| I can with ease resize it smaller |
|
|
| Report Abuse |
|
|
|
| 14 Jun 2017 02:39 PM |
| Just noticed i forgot the hammer on the model |
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 14 Jun 2017 02:53 PM |
| If you can find a way to easily resize a gun model that has meshparts lmk. |
|
|
| Report Abuse |
|
|
|
| 14 Jun 2017 03:18 PM |
| I usually use model resize to do the work for me. It's just to group the meshpart(s) and resize it |
|
|
| Report Abuse |
|
|
AntiFiter
|
  |
| Joined: 14 May 2009 |
| Total Posts: 12290 |
|
|
| 14 Jun 2017 03:52 PM |
| Correct me if I'm wrong, but last time I checked resize plugins can't resize meshparts below 0.2 because it clamps. They can resize unions fine though. |
|
|
| Report Abuse |
|
|
|
| 15 Jun 2017 12:59 AM |
| Then i can resize the whole mesh before export |
|
|
| Report Abuse |
|
|