AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 14 Jun 2017 11:02 AM |
A little about me first: - I joined in 2009 - I consider myself an 'advanced scripter' A few previous projects: Made in 2015: https://www.roblox.com/games/210959891/Resurrection Made in 2015: https://www.roblox.com/games/251202362/Paragon-Casino Made in 2015: https://www.roblox.com/games/262780636/Kingdom-Conflict-Demo Made in 2016: ht####################################################And much more.
Why am I on LMaD? Because how many investors could I find in the Game Design forum compared to LMaD?
About the Game
Concept: You are part of a team of 6 players defending Earth in a slightly sci-fi round/wave defense environment. Similar to COD Zombies, but with aliens, and my own twists.
Here are some key characteristics: - Spawning in guns and ammo through Space Drops while in game - Unlock map areas to unlock more advanced weapons (likely 4-5 map areas) - Unlock guns & character armor simply by leveling up your player - Spawn in guns with your selected attachments already attached. Unlock attachments and through weapon level, and chose them in the menu. - Gun damage upgraded with points as game progresses - Classes with abilities and roles [Assault, Tank, Medic, Support] - Gun unlocks go from modern day weapons (ex: M4A1) to scifi super weapons at the later unlocks. Same goes for armor. Much of these systems I have already set up in the game.
Goal My goal is to highly monetize the game, mainly through game passes. For example, a x2 XP gamepass would sell for around 500 Robux. If the game hits the front page, and sells 100 a day (which is very low for a front page game), thats 35,000 R of profit for 100 sales. That's not even including any other game passes, and the fact that 100 sales of what I would call a "most wanted" gamepass is not typically the sales number at all. That shows how profitable a well made game that is monetized well can make if it were to make it to the front page.
Technical Aspects: - This game and all of its components are Filtering Enabled. That means exploiting is generally not possible. - Custom networking. I control what replicates to each player. Server sees no tool interaction to reduce load on the server in that area. - Other things I can't think of at the moment. All of my systems are fairly stable and I'm happy with that.
Investment I am looking for 1 main investor. All you do is give me the funds, and I will do my game development work. I would be glad to have you help with testing while I develop if you'd like. 1) Robux to pay a weapon maker and map maker. A typical good gun costs around 2k, and a map could cost 15k (although I haven't hired a map maker before). All guns will be CSG. This leaves me to deal with scripting with my time. Not to mention I'm not a good builder. This means that with, lets say, a full catalog of 30 guns (although 15 would be fine for a game release), and 2 maps, a finished game (meaning a solid first version) would require 60k robux. 2) Ad funds When the game is finished (meaning a solid first version), a solid amount of ad funds to guarantee a front page spot is crucial. If I make the game well, and have plenty of ad funds, the sky is the limit if it hits the front page.
KEEP IN MIND THIS IS HIGHLY IN DEVELOPMENT. ALL THINGS ARE SUBJECT TO CHANGE THROUGH THE DEVELOPMENT PROCESS. BUGS WILL BE PRESENT. MOST ASSETS ARE SIMPLY PLACEHOLDERS. https://www.roblox.com/games/865772830/Order-66 This is 1 week of work. I'm >projecting< that by the end of June I will have a simple, workable version of the game. I appreciate feedback (on what is there now)! I will answer questions also.
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 14 Jun 2017 11:09 AM |
| In a need u in a week or so |
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| 14 Jun 2017 11:11 AM |
Wow, sounds like a great game you are developing :O
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 14 Jun 2017 11:13 AM |
FORGOT to mention controls!
Press 1,2 to switch weapons Press E to pull up drop menu Press F if you're a medic or support to drop medkit/ammopack. Must be looking at the ground. |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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Dyxz
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| Joined: 05 Oct 2012 |
| Total Posts: 4235 |
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| 14 Jun 2017 11:19 AM |
if i wasnt having a hard time finding builders/scripters for my own game i would invest in your game,if i have everything in perfect condition myself i will hit you up to talk.
R$801,726 | -BU Team |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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| 14 Jun 2017 11:29 AM |
Payback Deal: - If the game earns back the equivalent money, you will be paid back immediately, unless you'd like that to go back into ads, and get paid the next time I get enough money. If the game was on the front page this would be fairly quick. If there is continued success, I would make sure you get x2 the amount you invested. - As with any investment, there is a chance the project could fail. Obviously, I couldn't pay you back anything in that case.
Message for more info |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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AntiFiter
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| Joined: 14 May 2009 |
| Total Posts: 12290 |
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