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| 14 Jun 2017 06:19 AM |
How to prevent a brick falling that has hinges when it's cloned from lighting into workspace.
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| 14 Jun 2017 06:33 AM |
| First off, don't use lighting but ServerStorage, and anchor it. |
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| 14 Jun 2017 06:53 AM |
| I used server storage, but i still want it to move like a hinge is supposed to. Anchoring it made it stuck (of course) |
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AIicks
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| Joined: 10 Apr 2012 |
| Total Posts: 788 |
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| 14 Jun 2017 07:12 AM |
you could have a script inside it that sets it up once it's been cloned
script.AncestryChanged:Connect()
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| 14 Jun 2017 07:21 AM |
Add this.
game.Workspace.Map1:MakeJoints() |
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