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Re: How to add text filtering?

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EternaLucent is not online. EternaLucent
Joined: 07 Feb 2015
Total Posts: 501
14 Jun 2017 06:32 AM
Out of nowhere, my friends random game got put under review for having no text filtering, and since I'm only a beginner when it comes to scripting, I have no idea how to add text filtering, and the wiki isn't much help to me as it is quite confusing on what to do.

Please help.


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PandaWasabi55 is not online. PandaWasabi55
Joined: 17 Jan 2016
Total Posts: 30
14 Jun 2017 06:35 AM
FilterStringAsync, I don't know how to use it, but search for it. c;
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EternaLucent is not online. EternaLucent
Joined: 07 Feb 2015
Total Posts: 501
14 Jun 2017 06:36 AM
Ok.


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AmplifiedElio is not online. AmplifiedElio
Joined: 12 Oct 2014
Total Posts: 1923
14 Jun 2017 06:40 AM
The wiki provides a tutorial on how to add text filtering to your help. Im kinda the same, I don't really like the wiki but sometimes you have to.
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EternaLucent is not online. EternaLucent
Joined: 07 Feb 2015
Total Posts: 501
14 Jun 2017 06:49 AM
Only thing I got out of the wiki post was to put
local filteredText = game:GetService("Chat"):FilterStringAsync(text, fromPlayer, toPlayer)
in a script with chat as a parent. Otherwise, I have no idea what to do.


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EternaLucent is not online. EternaLucent
Joined: 07 Feb 2015
Total Posts: 501
14 Jun 2017 07:05 AM
Man, this subforum is dead.


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AIicks is not online. AIicks
Joined: 10 Apr 2012
Total Posts: 788
14 Jun 2017 07:14 AM
that function you stated above returns the filtered text to the variable. As functions are values.


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EternaLucent is not online. EternaLucent
Joined: 07 Feb 2015
Total Posts: 501
14 Jun 2017 07:17 AM
So, it would work, or?


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AIicks is not online. AIicks
Joined: 10 Apr 2012
Total Posts: 788
14 Jun 2017 07:18 AM
Yeah, as long as the variable being passed as a parameter in the function called text is equal to something.


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AIicks is not online. AIicks
Joined: 10 Apr 2012
Total Posts: 788
14 Jun 2017 07:19 AM
(the parameter being called text)


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