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Re: "Binary data too large to safely replicate"

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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
03 Jun 2017 08:24 PM
Hey everyone.

I've been having a REALLY ANNOYING issue with Roblox Studio, and I'm sure you people will be able to help solve it.

So, sometimes, for no apparent reason in random places, for no distinct reason, almost every somewhat-complex union (like putting holes in objects that have shapes which include more unions) comes up with the HORRIBLE "Binary data too large" error. And I know that this is an actual problem and not just me trying to do unions with far too complex parts, because when it's not doing that, I can do the same unions with ease. And this only started happening about half a year ago. Please help.
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Ocks67 is not online. Ocks67
Joined: 07 Mar 2009
Total Posts: 7218
03 Jun 2017 08:56 PM
Dump unions and learn 3D modelling.
It can end up faster, better and safer than using unions and it's a useful skill for later.
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
03 Jun 2017 09:58 PM
I've been perfecting my Union skills since 2014. I can't just dump it like that! There has to be a solution here.
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
04 Jun 2017 11:04 AM
bump
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
04 Jun 2017 02:12 PM
bump...
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DeepBlueNoSpace is online. DeepBlueNoSpace
Joined: 24 Oct 2013
Total Posts: 6279
04 Jun 2017 02:14 PM
That's 3 years?
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
04 Jun 2017 04:15 PM
Can we stop focusing on that? I really need this problem solved. It's hindering a LOT of progress.
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
04 Jun 2017 05:29 PM
Bump
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
05 Jun 2017 04:55 PM
bump
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orangewarrior78 is not online. orangewarrior78
Joined: 12 Oct 2013
Total Posts: 3793
05 Jun 2017 05:07 PM
Just.....union...those unions?

idk


https://www.roblox.com/library/289054567/Rick-and-Morty-Goodbye-Moonmen
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
06 Jun 2017 05:16 PM
Is anyone here actually helpful?
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plesantkenneth is online. plesantkenneth
Joined: 21 Sep 2014
Total Posts: 22
06 Jun 2017 06:21 PM
I have the same problem so i cant help.
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Sulfone is not online. Sulfone
Joined: 19 Aug 2010
Total Posts: 8046
06 Jun 2017 06:28 PM
The errors could be from the union being too difficult for the union system to handle. Haven't tested it but I think doing something like this may help.

I) Work with more separate unions wherever possible.
II) Place the parts as if you were planning to union it all together at the end.
III) Make sure everything in the place that will not be in the final union is deleted (such as any baseplate)
IV) Upload the place as a Obj file. (File -> Advanced > Export as Obj)
V) Convert the file to FBX
VI) Edits to the file can be done using a 3D modelling program if needed
VII) Upload the FBX file as a mesh
https://blog.roblox.com/2016/06/uploadable-custom-meshes-come-to-roblox/
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Scottifly is online. Scottifly
Joined: 30 Jan 2011
Total Posts: 9180
06 Jun 2017 08:32 PM
Or if you really want to keep using Unions, try making the Union as simple as possible early on.
Say you have a large oval SphereMesh and you want to cut a bunch of shapes out of it, but the final product will only be half the height. Remove the flat bottom section first, then make it more complex with the other Negations.
I also find it's better to start with a large shape and cut sections from it, rather than start small and add on. If you do it the latter way you sometimes get complex internal faces where the Parts have joined together rather than just the outer shell.
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happysupercooldude99 is online. happysupercooldude99
Joined: 25 Jun 2012
Total Posts: 7380
08 Jun 2017 06:26 PM
I'll try it. Thanks, Scott.
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EncryptingReality is not online. EncryptingReality
Joined: 28 Jan 2017
Total Posts: 823
08 Jun 2017 06:30 PM
Seperate the unions and then replicate it individually
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